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 Mission: Assassination 
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Joined: Sun Apr 05, 2009 3:24 am
Posts: 31
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Post Capitalization
411570N3 wrote:
Try replacing
Code:
   pl = CreateAHuman("Soldier Light","Coalition.rte");
with
Code:
   pl = CreateAHuman("PANZOR the Invincible","Amrobotics.rte");


Nope. That didn't work either.

Hmm...let's see...
*checks name once more*
*replaces code with:
Code:
   pl = CreateAHuman("PANZOR The Invincible","Amrobotics.rte");


*works*

:-?

Man, lua is a stickler for errors, even little capitalization ones. But at least I got it.

Image
Your head asplode.

The only trouble is that the death ray is a rather fragile piece of equpment. PANZOR can take a lot of punishment, but the death ray cannot. So, if it gets destroyed, the only options (besides arming more than one weapon) are restarting, using puny Ronan weapons, or, of course, sitting on people.

Image
Better watch your mouth, or I'll sit on you.


Tue May 05, 2009 3:41 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Mission: Assassination
I have the urge to do this with the Mammoth Tank now. Curse you.
It could actually be quite interesting, trying to get inside the bunker with the thing...


Tue May 05, 2009 1:04 pm
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Post Re: Mission: Assassination
411570N3 wrote:
I have the urge to do this with the Mammoth Tank now. Curse you.
It could actually be quite interesting, trying to get inside the bunker with the thing...



Ur doin it wrong. You don't go INSIDE the bunker with megaunits. You stay on the outside and pound/burn through anything that gets in your way (doorways, concrete, dirt itself, etc.). And if you do want to go inside, don't try to struggle in. Just make a hole big enough for yourself.


Tue May 05, 2009 6:26 pm
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Posts: 4074
Location: That quaint little British colony down south
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Post Re: Mission: Assassination
Ah, but what's the fun in that?
Also, tried this with the Darklone Heavy and the Pulse Knives instead of the ridiculous Pulse Blade. It was pretty damn fun, throwing tiny knife things at people whilst wading through a ridiculous amount of gunfire.


Wed May 06, 2009 9:24 am
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Joined: Tue May 05, 2009 7:02 pm
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Post Re: Mission: Assassination
I had a lot of fun sneaking around on this level, took a while to get used to those ventilator shafts though, especially when you're carrying a heavy sniper rifle :p.


Sun May 10, 2009 8:40 pm
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Joined: Sun May 17, 2009 3:15 pm
Posts: 12
Location: Finland
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Post Re: Mission: Assassination
well, i can`t get it to work. The game complains about copy from Ronin Soldier is not defined or something


Sun May 17, 2009 3:31 pm
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Joined: Sat Jun 16, 2007 8:04 pm
Posts: 42
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Post Re: Mission: Assassination
This was made for Build 22. Since then, Ronin soldiers have gotten actual names (nice :)), instead of numbers in B22. So those Lua code lines won't work anymore. And some weapon names have changed too, mostly in Ronin arsenal i think, and many weapons have been added. So the Lua mission script will need converting, and maybe some .ini's too.

If anyone does this, they could also fix the crash bug that is caused if the player's soldier torso gibs.


Sun May 17, 2009 8:21 pm
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Joined: Tue May 19, 2009 11:21 pm
Posts: 23
Location: Ostrava, Czech Republic
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Post Re: Mission: Assassination
I did just a little fix so it can run on B23... I haven't ever done this before, so don't hate me if I did some mistakes... :)

Enjoy!


Attachments:
File comment: Unzip and insert into assassination.rte
Scenes.zip [5.18 KiB]
Downloaded 326 times
Tue May 19, 2009 11:24 pm
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Joined: Wed Jan 14, 2009 5:21 pm
Posts: 26
Location: well... on my computer! need to know any more??
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Post Re: Mission: Assassination
i have the previous version of this map.
Yes it have some changes :shock: :shock: the map is hard and fun i can tell :-P


Tue May 19, 2009 11:37 pm
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Joined: Thu May 28, 2009 4:30 pm
Posts: 45
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Post Re: Mission: Assassination
God where in cortex command am im going to store it?? I cant get my dowloads working :cry:


Thu May 28, 2009 7:58 pm
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Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
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Post Re: Mission: Assassination
That guy down in the pit with the shotgun is really well placed. The ventilation shaft behind him takes out some of the fun.


Sun May 31, 2009 3:51 pm
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Joined: Sun Mar 22, 2009 7:30 am
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Post Re: Mission: Assassination
Where is the guy you have to assassinate??? I killed everyone and still haven't won!


Mon Jun 01, 2009 7:37 am
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Joined: Wed Mar 28, 2007 9:02 pm
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Location: Somewhere. Nowhere.
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Post Re: Mission: Assassination
You need to assasinate both of the blonde guys.


Mon Jun 01, 2009 4:36 pm
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Joined: Thu Feb 19, 2009 1:04 pm
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Post Re: Mission: Assassination
ShnitzelKiller wrote:
Where is the guy you have to assassinate??? I killed everyone and still haven't won!


You have to assasinate both the blond doods, and then escape trough the ventilation shaft to the left.


Tue Jun 02, 2009 10:00 am
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Joined: Tue May 19, 2009 11:21 pm
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Location: Ostrava, Czech Republic
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Post Re: Mission: Assassination
You mean to the right :c)


Tue Jun 02, 2009 3:10 pm
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