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Wrath
Joined: Mon Sep 29, 2008 3:28 pm Posts: 37 Location: England, London, Camden
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Idea for multiplayer in Cortex Command.
So we all now that for multiplayer to work the way we want it to would require incredibly fast fiber optics and stuff.
But I think that it could be perfectly possible with a different method. Similar to a method that a user posted a while back using remote control software where one pc would play cortex command and the other would remotely control it.
In my copy of PCGamer I saw an article about a thing called ONlive which makes it possible to play crysis on a netbook. Basically, they have theses big farms of high-end computers which do all of the processing and stuff for the game and then just sends back the images to the users computer.
I'm yet to try it myself so cant say how smooth it is, but I definitely think this is the way forward towards multiplayer. [size=85]
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Sun May 10, 2009 2:59 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Idea for multiplayer in Cortex Command.
Well, It's coming in winter 2009 so we have a little while - I wonder if indie games such as CC will be represented by the service? Modifications would be a tricky thing to manage too, as they're a big part of CC.
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Sun May 10, 2009 4:15 pm |
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Bremze
Joined: Thu Jan 18, 2007 9:33 pm Posts: 15
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Re: Idea for multiplayer in Cortex Command.
I don't believe the ONlive thing until they can back up their claims. While 80 millisecond lag might seem nothing in a multiplayer game like quake, in ONlive this is input lag, BIG difference there. Also the dedicated encoding hardware that can encode the gameplay video in 1ms probably costs a fortune, now multiply that with clients online. Though I would be all over this, if they could prove me wrong.
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Sun May 10, 2009 4:44 pm |
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Wrath
Joined: Mon Sep 29, 2008 3:28 pm Posts: 37 Location: England, London, Camden
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Re: Idea for multiplayer in Cortex Command.
Well, I wasn't specifically talking about ONlive but just about the method it uses.
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Tue May 12, 2009 11:25 am |
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simmare
Joined: Tue Apr 28, 2009 3:33 am Posts: 2
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Re: Idea for multiplayer in Cortex Command.
I think that there is no doubt that at some point in the next 10 years, onlive will be a viable service. Not sure if it is quite ready for primetime yet, though it would be great if it was!
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Wed May 13, 2009 12:03 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Idea for multiplayer in Cortex Command.
as to how this pertains to CC, I think that unless Data wins multiple Lotteries, there won't even be the centralized computer farms necessary to run the games. For each multiplayer game, there would need to be one computer running it, so, yeah. And as someone else said, all the input management stuff probably is super tough and expensive, more so than the actual game...
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Wed May 13, 2009 2:02 am |
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RyaWolf
Joined: Sat Apr 05, 2008 11:54 pm Posts: 116 Location: In your basement
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Re: Idea for multiplayer in Cortex Command.
That would take a lot of money, also data said no multiplayer for this game. That does not mean he won't consider it for his next game though.
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Wed May 13, 2009 3:02 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Idea for multiplayer in Cortex Command.
Which could be ANYTHING. It by no means has to be a 2d physics game. It could be some random 3d thing about someone wrote: racing bats
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Wed May 13, 2009 3:09 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Idea for multiplayer in Cortex Command.
That was The Fat Sand Rat, I believe. Anyway, it is totally confirmed that there will be no multiplayer for the game. Data simply doesn't want to go that far. Maybe somebody can figure out how to get it running well with OnLive or equivalent in the future, but it's highly unlikely that it'll be first-party.
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Wed May 13, 2009 3:19 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Idea for multiplayer in Cortex Command.
TheLastBanana wrote: That was The Fat Sand Rat, I believe. ...that's funny, I don't think I've ever been drunk... Yeah, you know how annoying it is to try and aim while jetpacking while two explosive-laden dropships are exploding on-screen? Add lag. Recipe for RAGE.
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Wed May 13, 2009 4:56 am |
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Wrath
Joined: Mon Sep 29, 2008 3:28 pm Posts: 37 Location: England, London, Camden
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Re: Idea for multiplayer in Cortex Command.
Doesn't have to be big computer farms could just be from one computer to another.
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Wed May 13, 2009 12:11 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Idea for multiplayer in Cortex Command.
but that would be basically what the standard multiplayer system would be, so I don't really see how that would solve the problem.
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Thu May 14, 2009 4:55 am |
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AK117
Joined: Sat May 16, 2009 3:25 am Posts: 17
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Re: Idea for multiplayer in Cortex Command.
on the subject of other ways of multiplayer, i'm pretty sure all the options have been looked through, and making everyone get s special remote control to play online is just ridiculous. (not saying your idea was ridiculous, srry)
i also think that this system for multiplayer (the current one i mean) is pretty hard, since it is almost impossible not to screencheat, and the controls are frustrating, and also as always fitting two people in one computer is pretty frustrating. I'd give a million bucks to the genius who can make online play work for cc.
Last edited by AK117 on Sat May 16, 2009 10:29 pm, edited 1 time in total.
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Sat May 16, 2009 4:23 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Idea for multiplayer in Cortex Command.
AK, you can already do that. Just choose 2-player and leave both people on the same team.
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Sat May 16, 2009 10:06 pm |
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tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
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Re: Idea for multiplayer in Cortex Command.
AK117 wrote: I'd give a million bucks to the genius who can make online play work for cc. Or at least pay full-price again. But ya, I'd rather have multiplayer for this game than any other game Data could possibly make.
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Sat May 16, 2009 10:37 pm |
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