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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
When it's done.
If you want a completion log... Finished: - 7 types of swords, 5 of which are able to be wielded with... 6 types of shields - 3 types of thrown weapons - 4 projectile weapons - 1 actor (mostly) To do: - 10 other melee weapons - 2 projectile weapons - 4-6 actors (variations of the knight) If I get sprites: - 2-3 actors (ranger types)
Estimate: 2-3 business days for shipping, 4-6 weeks for delivery. No, seriously, I don't know, it could take me only a few days or a few weeks. If it gets much longer than two weeks I'll release a public beta. Note that WizCorp isn't done either, it's in the public beta stage.
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Fri May 01, 2009 10:32 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Okay. So there'll be RangerCorp and KnightCorp as well?
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Fri May 01, 2009 11:27 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Nope, this one'll be called Melee Master Arms Inc, including both knights and rangers.
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Fri May 01, 2009 11:41 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Fair enough.
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Fri May 01, 2009 11:42 pm |
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DummyFaction
Joined: Fri Feb 20, 2009 1:09 am Posts: 29
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
This mod is exactly what i need for my cc role play! some bugs, thought # The glowing seems to shock the other actors # Icefall is too damn laggy # Some of the meteors doesn't disappear unless they fall onto the ground Edit : Also yeah the bug where the particles doesn't disappear other than that it's perfect : D I hope the full version will be finished soon
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Mon May 04, 2009 9:48 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
can't wait to see how the staffs will be used. I think the since mages are more trained there "Magic levitation" should do damage, and there spell cooldown(reload)should be faster(but the books don't colide with the world so only mages can use them) I also have some ideas for some magic
"Hail-can summon scene a ice storm that can smash most things with 1 hit and can down dropships it would be the armageddon of ice."
"Flury-a spell that is basicly a magic concreate sprayer but is a mix of snow witch is weak and ice balls witch is harder."
"blast torch-a magic diging tool that is a tiny blast that removes rock and dirt but it's short range and eratic blasts makes it hard to use as a weapon." a warmage that has a black clock with gray trim and a gray chestplate,a face mask that is white with a yellow stripe down the center and gold glowing eyes, and casts a blast of pure darkness (a quick reloading shotgun but has a blast like the blunderbuss)
but other than a few more ice weapons,some tools,maybe a strong spell that is a gernade that looks like a scroll and the magic jump doing no damage they are epic but more importantly this is a idea that hasent been done before(atleast well >_> )
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Fri May 08, 2009 3:48 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Actually, the books look to small to be seen, the mages' hands cover half the book already. I would prefer magical scrolls. If not, at least a bigass spell book exclusive to the Ammardegon and Lightning Storm spells, since those are epic spells.
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Fri May 08, 2009 9:16 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
And the firesound would be a really loud chanting, and the meteor should be a while coming! So it's like the chanting has to end first.
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Fri May 08, 2009 4:32 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
some epic wind spells would be awsome, my ideas: tornado: self explanatory wind storm. huge wind storm sweeps the direction your facing, flaying any exposed actors
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Sat May 09, 2009 1:15 am |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
WOW. How did I miss this for so long. Probably my favorite mod. Ever. I like the cyromage the most. And, I also like playing a little level-up game on the zombie stage. The melee mod is a must have with this, as I use daggers, fire, molten, and frozen swords with the mages.
Last edited by Raintail99 on Wed May 13, 2009 12:10 am, edited 1 time in total.
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Sun May 10, 2009 12:10 am |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Bump'd for a strange observation: Maybe this was mentioned before, oh well. If the "summoner" particle-thing for Rain of Fire, Lightning Strike and Storm, and maybe Icefall and others, I haven't checked them all, lands under ground, they seem to be more focused in a cluster, and/or they pierce through the material above the target more. Am I the only to notice? The Rain of Fire is really apparent, if anyone wants to see it now.
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Wed May 13, 2009 12:10 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Raintail99 wrote: lands under ground, they seem to be more focused in a cluster Yeh, this is because of how they work. To fix it, I recommend not using them underground I don't know if I could really fix them nicely, and I definitely can't fix them perfectly, so I figure a bit of strangeness underground is a decent trade for a lot more code for little more effect.
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Wed May 13, 2009 1:11 am |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Duh102 wrote: Yeh, this is because of how they work. To fix it, I recommend not using them underground No, I like it. I just didn't know if it was made to do that. Also, is this and your melee pack B23 compatible?
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Sun Jun 07, 2009 11:51 am |
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Rakyth
Joined: Sun Jun 14, 2009 6:29 am Posts: 9
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
I think the price is a little high. But that's me.
The lightning is super-laggy. The ice spear was awesome, don't get me wrong, but your lightning..Ugh. Wow. It gave my laptop bullet-time.
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Sun Jun 14, 2009 6:38 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Rakyth wrote: I think the price is a little high. But that's me.
The lightning is super-laggy. The ice spear was awesome, don't get me wrong, but your lightning..Ugh. Wow. It gave my laptop bullet-time. lighting never lagged for me.
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Sun Jun 14, 2009 1:59 pm |
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