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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Melee Master Arms (v0.02 23:38 5/7/09 GMT)
Its really pissing me off when fighting zombies with claws.
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Fri May 08, 2009 1:14 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Melee Master Arms (v0.02 23:38 5/7/09 GMT)
Did you order the AI versions at the bottom? Don't. They're the ones with the copied paths.
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Fri May 08, 2009 1:15 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Melee Master Arms (v0.02 23:38 5/7/09 GMT)
Awesome.
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Fri May 08, 2009 3:13 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Melee Master Arms (v0.01 2:27 5/7/09 GMT)
lafe wrote: These guys vs the wanderers. right here, right now. pics and results in a second No offense or anything, but the wanders are really lame.
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Fri May 08, 2009 3:17 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Melee Master Arms (v0.02 23:38 5/7/09 GMT)
Yeah, lafe, you suck at modding.
Dont double post.
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Fri May 08, 2009 3:20 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Melee Master Arms (v0.02 23:38 5/7/09 GMT)
Don't be mean.
Minor update, fixed the AI actors being buyable.
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Fri May 08, 2009 3:53 am |
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Prunelord
Joined: Mon May 04, 2009 2:01 pm Posts: 22 Location: Australia
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Is it just me or is the dl link for v0.02b just text and not an acutal link. Dunno my comp could just be being screwy.
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Fri May 08, 2009 5:19 am |
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Prunelord
Joined: Mon May 04, 2009 2:01 pm Posts: 22 Location: Australia
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Nevermeind, forgot the mediafire link.
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Fri May 08, 2009 5:23 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Can we get some arc on the arrows? As slow as they're going, it doesn't feel right when they fly so straight. Great job on the sprites and the weapon variety.
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Fri May 08, 2009 6:04 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Arrows fly straight over a reasonable distance in real life.
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Fri May 08, 2009 8:09 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Flammablezombie wrote: Arrows fly straight over a reasonable distance in real life. So do bullets, but not in CC.
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Fri May 08, 2009 9:03 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
it would be nicer if things moved faster and fell faster. and some bombs would be cool. powder kegs and the like, stuff you have to shoot to set off. for real sappers.
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Fri May 08, 2009 11:19 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
And don't forget explosive barrels for breaking doors, kamikaze style.
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Fri May 08, 2009 11:22 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Prunelord wrote: Is it just me or is the dl link for v0.02b just text and not an acutal link. Hm, don't know how that happened. Fixed. Geti wrote: it would be nicer if things moved faster and fell faster. and some bombs would be cool. I'll see what I can do. The Decaying Soldat wrote: kamikaze style. That would be pretty fun, wouldn't it? Probably in next update. Right now I feel like crap. I bet it's the swine flu. I should probably go find a nice casket. Do you think they take Visa?
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Fri May 08, 2009 11:31 am |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
win? yeah, this mod does it
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Fri May 08, 2009 12:11 pm |
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