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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: UniTec (B22_1.0.4)
shelleyerest wrote: anyone make a mac conversion? i would but im busy... We would, but we are busy...
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Mon Apr 27, 2009 8:25 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B22_1.0.4)
Hmm... what are the main problems? Mainly just weapon name changes and the slash thing correct? If I'm correct, then I could probably make a CC Mod Converter .ini that would make mods mac compatible... Though you'd still need a pc to use the mod converter... Eh, it's not too hard, I'll just need to cross-reference to the Mac CC version that someone posted a while back. I might try, and if it's successful, post it later...
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Mon Apr 27, 2009 8:34 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B22_1.0.4)
I've converted before, so I guess I can help...
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Mon Apr 27, 2009 9:16 am |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: UniTec (B22_1.0.4)
Hey, if you can, go for it dood.
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Tue May 05, 2009 9:06 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B22_1.0.4)
John_bowe wrote: Hey, if you can, go for it dood. I don't mean I can code it myself, I mean I know most of the things that have to be renamed.
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Tue May 05, 2009 9:08 pm |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: UniTec (B22_1.0.4)
I did. It's a few pages back. The activities, Zealots, and Mosin Nagant sniper don't work though.
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Tue May 05, 2009 9:09 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: UniTec (B22_1.0.4)
The zealots are way too overpowered compared to everything else.
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Tue May 05, 2009 9:10 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B22_1.0.4)
Which is why they are an enemy mod. You are supposed to attack them and steal their weapons. They came before Unitec you know.
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Tue May 05, 2009 9:11 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: UniTec (B22_1.0.4)
I think the old version of UniTec was out before the Zealots, back when UniTec was Toybox.
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Tue May 05, 2009 9:13 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (B22_1.0.4)
UniTec predates the Zealotians by months.
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Tue May 05, 2009 9:53 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B22_1.0.4)
3POK_PHALE wrote: The zealots are way too overpowered compared to everything else. Then don't use them, they're commented out complete with a threat of violence for a reason.
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Wed May 06, 2009 9:27 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B22_1.0.4)
I personally enjoys fighting the Zealots. They're tough, but not uber. They deals good damage, so you can use tough units without completely pwning everything. And their heads explode. Nothing more to ask for from an enemy.
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Wed May 06, 2009 9:40 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B22_1.0.4)
Had an epic gunfight between me and a friend once. We were both using Darklone Heavys and both using the heavy Zealot gun. It took like 5 minutes just flying around dodging and aiming. The fact that we both also had non-homing rocket launcher turrets on our side helped as well.
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Thu May 07, 2009 10:05 am |
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Ingoguy15
Joined: Mon Jan 26, 2009 1:01 am Posts: 40
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Re: UniTec (B22_1.0.4)
B23 breaks unitec. Something about the Zealot not being found. I'm at school right now, so I don't know what the error is exactly. I'll try to see when I get home.
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Thu May 14, 2009 3:09 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.4)
On the case. I've a working version at the moment ( Clicky!)but I need to make the medic heal properly now that it is possible, as well as other changes. (Homing missiles for SAM for instance.) One other thing is giving people the option to have all weapons or a small list of weapons only. (I expected a kind of inventory sorting system in B23. )
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Thu May 14, 2009 5:11 pm |
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