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 | [ 10 posts ] |  |   Help with Dropship lifespan 
        
        
            | Author | Message |  
			| Tor 
					Joined: Sun Jan 11, 2009 11:14 pm
 Posts: 17
   |   Help with Dropship lifespanI am new to modding, so, as suggested by others, I have read the Wiki tutorials and am altering variables to experiment.For my first go, I am erasing the right thruster from a dropship and raising its health, gib-impulse, and gib-wound limits so that it tailspins and crushes everything.
 However, the dropship still continues to self destruct after a short amount of time.
 
 I don't know what the problem is, so.......
 Could someone please instruct me of the variable, or whatever, I must change in order to prevent this self destruction?
 
 Thank you.
 
 
 
    							Last edited by Tor on Tue May 05, 2009 3:36 am, edited 1 time in total. 
 
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			| Tue May 05, 2009 2:06 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Help with Dropship lifespanYou mean it's health goes down to zero or below? You need to edit the wound. Try changing it to "Dent Metal No Spark" instead of whatever fuel fire thing they have now. 
 
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			| Tue May 05, 2009 2:23 am | 
					
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			| Tor 
					Joined: Sun Jan 11, 2009 11:14 pm
 Posts: 17
   |   Re: Help with Dropship lifespanThat didn't work.Here's a copy of the wound part code (with your change):
 
 CrashSound = Sound
 CopyOf = Metal Body Blunt Hit Large
 CanLand = 0
 GibImpulseLimit = 150000000000
 GibWoundLimit = 200000000
 GibSound = Sound
 CopyOf = Ship Explosion
 AddGib = Gib
 GibParticle = AEmitter
 CopyOf = Dent Metal No Spark
 PresetName = Ship Explosion
 LifeTime = 75
 Count = 8
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 5
 LifeVariation = 0.25
 Maybe that will help.
 
 oh and I tryed adding zeros to the LifeTime, didn't seem to do anything
 
 edit: didn't think it would get rid of tabs, so ignore
 
 
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			| Tue May 05, 2009 3:09 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Help with Dropship lifespanYou need to replace the wounds in these lines: Code:    EntryWound = AEmitterCopyOf = Gas Leak
 ExitWound = AEmitter
 CopyOf = Gas Leak
Change the "Gas Leak" ones to the "Dent Metal No Spark".
 
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			| Tue May 05, 2009 3:15 am | 
					
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			| Tor 
					Joined: Sun Jan 11, 2009 11:14 pm
 Posts: 17
   |   Re: Help with Dropship lifespanwell that didn't work either.and because Im new could you please briefly explain why that would have helped. (ok if you don't feel like it, just asking)
 
 It always seems to explode after a certain time limit, so I don't think its wound oriented, but what do I know?
 
 
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			| Tue May 05, 2009 3:22 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Help with Dropship lifespanOh, I misread your OP. Right now, dropships are hard coded to self-destruct after a small amount of time after being inverted. So, you can't do anything about it until Data un-hardcodes it. Sorry  
 
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			| Tue May 05, 2009 3:32 am | 
					
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			| Tor 
					Joined: Sun Jan 11, 2009 11:14 pm
 Posts: 17
   |   Re: Help with Dropship lifespanoh, thanks anyway
 guess I'll have to mod a new vehicle that does what I want it to do.
 
 
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			| Tue May 05, 2009 3:35 am | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Help with Dropship lifespanImpossible, sorry. Heeeyyy, I know you. You made the Biodome! I'm still trying to work out how you did that background... 
 
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			| Tue May 05, 2009 9:21 pm | 
					
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			| Tor 
					Joined: Sun Jan 11, 2009 11:14 pm
 Posts: 17
   |   Re: Help with Dropship lifespanwhat do you mean?
 all I did was use the more precise click and drag method of placing blocks, then I counted pixels to curve the line.
 it took time but I was bored
 
 
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			| Sun May 10, 2009 3:01 am | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Help with Dropship lifespanIt's perfectly possible to make a ship last longer when inverted. I am not sure if this technic works with dropships, but it's guaranteed to make a rocket last for as long as you want. It's very simple: create a TDExplosive with null sprites, no weight and lifetime of 1. Use the addinventory command to put a bunch of those in the craft. And you're done. It works like this: a ship, when turned upside down, will eject all the items inside it, and only then self-destruct. By adjusting the number of items and the ExitInterval variable, you can define how long the ship will wait before exploding. Just note that, while ejecting the items, you will be unable to control the craft, what reduces this technic's utility. But whatever, at least it works, doesn't it?   
 
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			| Sun May 10, 2009 3:51 am | 
					
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