| Author | Message | 
        
			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Bunkuh Parts - The DFence and Floor HatchSo, it's basically actor-proof glass, as opposed to bullet proof glass? Where's the use...you might wanna make it a stream of particles which deflect bullets downwards. Not that I'm telling you how to make your mod. 
 
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			| Sun May 03, 2009 10:42 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Bunkuh Parts - The DFence and Floor HatchThe use is a firing port that isn't also a convenient entrance for invaders... 
 
 
    							Last edited by 411570N3 on Tue May 05, 2009 8:21 am, edited 1 time in total. 
 
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			| Mon May 04, 2009 7:52 am | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Bunkuh Parts - The DFence and Floor HatchOH! Okay then    I'm an idiot...
 
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			| Tue May 05, 2009 7:58 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Bunkuh Parts - The DFence and Floor HatchAre you going to do the thing that numgun did with the AAL brain's shield? You could have it so that you have to shoot both of those canister things to open the door... 
 
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			| Tue May 05, 2009 8:21 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Bunkuh Parts - The DFence and Floor HatchRoon3 wrote: (It also lags a lot)You better fix that. Whats causing it and what does it do? How does this thing function?
 
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			| Tue May 05, 2009 12:32 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Bunkuh Parts - The DFence and Floor HatchIt uses ten, emitters.     Is there a way to get an emitter to emit one particle in one direction, and another one the other direction? Giving this: EmissionAngle = Matrix 	AngleDegrees = 0 // I have a tab here To the AddEmission part, doesn't work.
 
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			| Tue May 05, 2009 1:15 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Bunkuh Parts - The DFence and Floor HatchWhere in the code are you putting it?And what's spread set to?
 That code should work...
 
 
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			| Wed May 06, 2009 9:00 am | 
					
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			| Nerfer2 
					Joined: Sun Jun 07, 2009 4:42 pm
 Posts: 31
   |   Re: Bunkuh Parts - The DFence and Floor HatchI can't find any of them at all. 
 
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			| Tue Jun 09, 2009 2:21 am | 
					
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			| Solace 
					Joined: Sun Jun 10, 2007 2:05 am
 Posts: 426
   |   Re: Bunkuh Parts - The DFence and Floor HatchRoon3 wrote: Is there a way to get an emitter to emit one particle in one direction, and another one the other direction?To my knowledge it can only emit in two directions- backward and forward. Try removing the global emission angle and setting it manually for each emission, as a test? Probably won't work, but worth a shot...
 
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			| Tue Jun 09, 2009 4:00 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Bunkuh Parts - The DFence and Floor HatchRoon3 wrote: It uses ten, emitters.  :roll: Is there a way to get an emitter to emit one particle in one direction, and another one the other direction?
 
 Giving this:
 EmissionAngle = Matrix
 AngleDegrees = 0 // I have a tab here
 
 To the AddEmission part, doesn't work.
Uh, have the emission offset set up so that one particle goes the way you need, then give the other negative velocity?
 
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			| Tue Jun 09, 2009 4:02 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Bunkuh Parts - The DFence and Floor HatchLooks very nice, especially for the shredder, that looks very creative. 
 
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			| Tue Jun 09, 2009 5:50 am | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Bunkuh Parts - The DFence and Floor HatchNerfer2 wrote: I can't find any of them at all.They should be under Bunker systems, if not try this: Quote: If this doesn't show up in the BYOB phase do the following: 1. Create a new folder caller Bunkuh.rte 2. Cut all the contents of the old Bunkuh.rte and paste them into the new one 3. Delete the old Bunkuh.rte and put the new one in you CC directory 4. Enjoy!  Grif wrote: Uh, have the emission offset set up so that one particle goes the way you need, then give the other negative velocity?You keep saving my ass over and over again, thanks. I've stopped working on this project, I might continue later on, but now I've got something else to do. (A mission!!11!one!!)
 
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			| Tue Jun 09, 2009 1:07 pm | 
					
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			| 1nfernal 
					Joined: Wed May 20, 2009 10:06 am
 Posts: 163
 Location: Sweden
   |   Re: Bunkuh Parts - The DFence and Floor HatchAWESOME! DL:ing now
 I like the idea of the floor hatch and the DFence, the shredder is old, right? (dunno really, only been around since late B22)
 
 
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			| Tue Jun 09, 2009 1:32 pm | 
					
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			| l4d fanatic 
					Joined: Wed Jun 16, 2010 1:27 am
 Posts: 96
   |   Re: Bunkuh Parts - The DFence and Floor HatchWHERES THE DL!!!! D:> 
 
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			| Wed Nov 17, 2010 10:37 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Bunkuh Parts - The DFence and Floor HatchStop being an idiot and use the missing mod request thread. Make a list of all the topics you've stupidly bumped and put it where someone might care enough to help you.
 I'm sorry that was slightly mean, but you've gotta stop doing this.
 
 He has a point, but don't grab the torch and pitchforks gentlemen, I've got this one. - Seraph
 
 
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			| Wed Nov 17, 2010 11:06 pm | 
					
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