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 Bunkuh Parts - The DFence and Floor Hatch 
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Joined: Wed Jan 14, 2009 7:12 pm
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Post Re: Bunkuh Parts - The Shredder
Too late, there's one in DSTech already.


Tue Apr 28, 2009 4:58 pm
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Post Re: Bunkuh Parts - The Shredder
I mean for the Shredder, something that involves many glows and fire effects.


Tue Apr 28, 2009 5:03 pm
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Post Re: Bunkuh Parts - The Shredder
Ok, so just attach DSTech emitters...


Tue Apr 28, 2009 5:04 pm
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Post Re: Bunkuh Parts - The Shredder
Or he could do what he said he'd do.
And y'know, not take something from another faction which isn't even what he wants.


Wed Apr 29, 2009 11:14 am
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
UPDATE!
Added two new modules,
enjoy!


Sat May 02, 2009 4:58 pm
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
looks awesome gotta test later.


Sat May 02, 2009 5:05 pm
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
I love you. Gonna test it now.


Sat May 02, 2009 5:12 pm
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
exactly what I need for my bunker.
Maléfiquement excellent.
(malificly [<-huh?] amazing )


Sat May 02, 2009 7:15 pm
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
Looks great, but I think the hatch would look better if it was a whitish, metal-techy kind of look like the Dropship MK1. Instead of a moving concrete block. Though I also say you should make a 'sewers' scene with the Floor Hatch as a manhole... or... give someone else the idea. :P


Sun May 03, 2009 12:57 am
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
Do you need more ideas?
If so, I have some:
-Patch on floor with sharp emitters, door extends from one side to another to cover them when ou get near
-Two manual doors (ACRockets or something with the hatch animation as the doors) on either side of a tunnel type patch, opening one closes the other. Perhaps three doors, the two outer ones synchronised, the middle one closing when the other are open. Then have the thruster be able to burn everything in the room.
-A set of stairs, with a manual door to let you use both sets of stairs.

Also, I was bored so I made some diagrams... they're on really small scale though, because I could be bothered making them any bigger.

EDIT: The shredder emitter dissappears sometimes, through no fault of the creator. Under no circumstances use this as your base defence when you're walking around with a Heavy Darklone using the old D224 Flamethrower - 200 emitters per second + base defence requiring emitters + random destruction of particles when limits are breached = shredder becomes a converter instead.
This should be easily fixable next build by just making a killzone. Of course next build you'd be able to also do a thing which pulls enemies in without the tractor beam thing as well...


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Sun May 03, 2009 4:18 am
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
Thanks for the comments all.

War_Man333 > Glad you got what you wanted. :)
411570N3 > Thanks for the ideas, I think I'll make that killer floor thing.
The emitter also disappears after a very long time, nothing you can do about that either.

Thanks again for the comments!
*Goes to work on the Rayshield* (Might be done by tomorrow!)


Sun May 03, 2009 12:16 pm
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
Roon3 wrote:
The emitter also disappears after a very long time, nothing you can do about that either.
Have you tried setting the lifetime to -1?


Sun May 03, 2009 12:19 pm
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
The shredder combined with the gauntlet with a hatch in the top provides ridiculously good base defence.


Sun May 03, 2009 1:12 pm
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
Don't forget to add a laser door at the end for the ridiculously fast.


Sun May 03, 2009 1:20 pm
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Post Re: Bunkuh Parts - The DFence and Floor Hatch
The Rayshield works very well, all it needs now are gibs and effects.
Image

Image

It doesn't allow actors to pass through, but bullets ignore the shield, if an actor is forced through, it will explode.
(It also lags a lot)


Sun May 03, 2009 4:37 pm
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