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 Organic Bunkers 20 May 2009 update, CnC still needed 
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Joined: Thu May 15, 2008 11:40 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Lambda wrote:
Stop pushing him to such impossibly high standards, this is going to end up like the Bear Faction again when people started suggesting crap.


What happened to the Bear Faction that makes you think that?


Sun Apr 26, 2009 10:33 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
I'm not sure, I believe he means the stoppage of progress, but I thought that hapenned because AaronLee stopped being active....


Sun Apr 26, 2009 10:51 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Agreed. The BF mod didn't fail, it just stopped updating.


Mon Apr 27, 2009 11:41 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Hmm.... if it's an organic bunker, would it have toothy defence systems etc.? Like a stabby defence turret or something... hmm, perhaps some random eyes which have guns that make sound but nothing else, to alert you of invaders... or doors which consist of entire corridoors, invaders are painfully crushed between the corridoor floor and ceiling...
Just suggestions, it's your mod. =)


Mon Apr 27, 2009 11:54 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
411570N3 wrote:
or doors which consist of entire corridoors, invaders are painfully crushed between the corridoor floor and ceiling...

I've tried this, it's hard to get to work right. I would love to see a working one though.


Mon Apr 27, 2009 12:00 pm
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Try using Darlos' electrosniper method to fire bullets up a tube, and take out everything on the other end. The actors would have to be player controlled, because it's tricky to get right under AI control.


Mon Apr 27, 2009 4:44 pm
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Hey guys, new update. Added a bit of end, fixed gibbage and woundage, fixed door strength, experimented with mosrot and attachable wounding bunkers. Doesn't work because actors can't fudge walk across it. Will add more stuff later on in development.


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Sun May 03, 2009 6:31 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
carriontrooper wrote:
Hey guys, new update. Added a bit of end, fixed gibbage and woundage, fixed door strength, experimented with mosrot and attachable wounding bunkers. Doesn't work because actors can't fudge walk across it. Will add more stuff later on in development.


Edit your first post, change the title to show that it updated today...


Sun May 03, 2009 6:49 am
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Post Re: Organic Bunkers (Still need some c&c and whatnot)
The title can be changed by changing the Subject of the first post.


Sun May 03, 2009 8:15 am
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Post Re: Organic Bunkers 3 May 2009 release, CnC still needed
IDEA: Ear holes for gun ports!


Sat May 09, 2009 12:38 pm
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Post Re: Organic Bunkers 3 May 2009 release, CnC still needed
Flammablezombie wrote:
IDEA: Ear holes for gun ports!


And it shoots....Retreat! All troops retreat!!!!


Sat May 09, 2009 2:07 pm
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Post Re: Organic Bunkers 3 May 2009 release, CnC still needed
I don't see what you guys like about this mod, it looks like an eye-sore, in my opinion.


Thu May 14, 2009 3:05 am
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Post Re: Organic Bunkers 3 May 2009 release, CnC still needed
Do you mean the spriting skills or are you just disgusted by meat lumps as bunkers?


Thu May 14, 2009 7:06 am
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Post Re: Organic Bunkers 3 May 2009 release, CnC still needed
I like it. It has a feel of hive-like aliens to it.


Thu May 14, 2009 7:48 am
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Post Re: Organic Bunkers 3 May 2009 release, CnC still needed
Personnally, the spriting is pretty good but the concept makes me sick.

So its cool, but gross :-?

Btw maybe you should put that image i uploaded in your thread and stick it in your front page, nobody likes image-less mods.
Just write : [*img]http://img10.imageshack.us/img10/1289/fleshmodules.png[/img] and remove the star in the first [img]


Fri May 15, 2009 2:01 am
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