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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns
Updated with some tweaks and a minimissile swarmer. The SRML is now more accurate and does more damage.
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Sat May 02, 2009 12:46 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Lua Guns
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Sat May 02, 2009 2:18 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns
Fixed that. I should really check things before releasing...
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Sat May 02, 2009 2:22 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Lua Guns
piipu wrote: Fixed that. I should really check things before releasing... You should have a unmodified copy of the game, with no mods whatsoever. To test dependencies etc.
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Sat May 02, 2009 2:39 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Lua Guns
These are going to work fine when B23 comes out right? I'll SO download these when it does.
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Sat May 02, 2009 2:40 pm |
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shelleyerest
Joined: Thu Jan 15, 2009 7:41 pm Posts: 52
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Re: Lua Guns
please make a mac version,
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Sat May 02, 2009 2:48 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Lua Guns
@war_man333: These guns should be able to work outside campaign mode in B23, if that's what you mean. @shelleyerest: Have you tried it on mac? I'm reasonably sure that there shouldn't be too many issues...
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Sat May 02, 2009 2:53 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Lua Guns
Yep that's what I mean.
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Sat May 02, 2009 2:56 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns
Yes, it only needs a few variable changes to the script and then the script needs to be included in the .ini of the guns. I don't think there's anything else mac-incompatible than the slashes in most of the filepaths. I'll upload a new version in a bit, I've balanced the missile things a lot. I'll have to ask numgun if he'd let me borrow his laser pointer thingy from AAL for some laser guided missile fun.
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Sat May 02, 2009 3:15 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Lua Guns
Yes but his laser pointer points behind you as well due to the unflippable emitters thingo... You might need to set the missile as the tracer and the main round as the thing that spawns the laser dot which the missile goes for...
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Sat May 02, 2009 3:20 pm |
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shelleyerest
Joined: Thu Jan 15, 2009 7:41 pm Posts: 52
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Re: Lua Guns
piipu wrote: Yes, it only needs a few variable changes to the script and then the script needs to be included in the .ini of the guns. I don't think there's anything else mac-incompatible than the slashes in most of the filepaths. I'll upload a new version in a bit, I've balanced the missile things a lot. I'll have to ask numgun if he'd let me borrow his laser pointer thingy from AAL for some laser guided missile fun. Please do upload i would appreciate it
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Sat May 02, 2009 4:26 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns
Does this work?
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Sat May 02, 2009 4:32 pm |
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shelleyerest
Joined: Thu Jan 15, 2009 7:41 pm Posts: 52
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Re: Lua Guns
piipu wrote: Does this work? no
Attachments:
Picture 3.jpg [ 31.14 KiB | Viewed 6009 times ]
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Sat May 02, 2009 5:15 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lua Guns
Replace rifles with weapons.
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Sat May 02, 2009 5:23 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Lua Guns
That version has a pretty big bug with the vortex gun- while it works as usual for gibs and whatnot, it just throws actors upward, which is significantly less cool.
Also, while it's fun to make missiles orbit things, any chance we can get a version that does another thing homing missiles couldn't do before, overcorrect toward the guy it's aiming at?
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Sat May 02, 2009 5:28 pm |
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