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 Epic CC moments 
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Joined: Mon Jun 30, 2008 9:13 pm
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Location: Finland
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Post Re: Epic CC moments
Hi, I just made a homing missile.Image


Fri May 01, 2009 7:44 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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wassup ♥♥♥♥♥es

credit to p3lb0x for original code


Sat May 02, 2009 12:42 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Epic CC moments
I wanna say it is a TDExplosive, or your famous timer emitter. Anyway, good job.


Sat May 02, 2009 1:17 am
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Bunker Clearing :D

Credit to Grif for the new DMRL


Sat May 02, 2009 12:10 pm
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Joined: Sun Nov 11, 2007 1:49 pm
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I just can't stop playing this map.

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Sat May 02, 2009 1:08 pm
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RidiculousCorp! Coming out NEVER.
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Sat May 02, 2009 9:55 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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So I was playing a survival match with my dude and I was cornered at one area in the map and all I had was a couple of rifles and revolver and a slow field generator.

Sometime ago I planted a proximity mine that was ment to kill another invader, and while I was busy dealing with and eventually escaping other invaders, I quickly flew threw the area where my mine was.

It exploded and I gibbed, but the special thing was that the slow field generator activated in the explosion and kept all my gory remains, tons of blood and my guns in the same spot and there I was watching all my merc's contents were slowly drooling out of the slow field in a really grue some manner.

It was wicked.

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Sun May 03, 2009 12:40 am
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Joined: Fri Oct 17, 2008 9:46 pm
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Location: The Grills Locker.
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Post Re: Epic CC moments
Rocket chainsaws have been done many times before, but how about...
HOMING ROCKET CHAINSAWS!
(not too much of a change, but anyway... :P )

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(Sorry for the small GIF)


Sun May 03, 2009 3:36 am
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Location: Flint Hills
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Post Re: Epic CC moments
Areku wrote:
Rocket chainsaws have been done many times before, but how about...
HOMING ROCKET CHAINSAWS!

Yup.
I did those already.
I haven't yet released it, but I did post up the epic. (note the "wrong team's launcher" thing; it's homing in on the operator)
But mine's significantly different, as it's manually controllable à la GML. And isn't effectively just a blunt projectile.

I was just messing with it earlier today (okay, technically yesterday as it's 1am) and...
Image
RAINSAW
dear god why

After analyzing this screenshot I decided all SE chainsaws would have light gray blade sides. With dark blue blades, it was hardly distinguishable as a chainsaw. Chainsaws should draw attention anyways, so sticking with blacktical colors isn't necessary for the application.


Last edited by Azukki on Sun May 03, 2009 8:42 pm, edited 1 time in total.



Sun May 03, 2009 7:19 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Now that's a lucky zombie.


Sun May 03, 2009 1:29 pm
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Lets see...

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Yup, it works.


Sun May 03, 2009 6:30 pm
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So I was updating my GML, and I noticed it resembled the Redeemer in it's means of flight, now that it had maximum velocities and was in general much more stable and easy to use and to "deny" because of it's terminal propelled velocity and insanely low terminal falling velocity.

Anyways, I thought I would experiment with an explosion like the redeemers, that obliterates everything within a relatively slowly expanding radius.

Here's what happened when I forgot to give the 15000 uber particles a lifetime limit, or make them hit MOs.
Image
They presumably fell into the burning insides of the planet and died, and the red death proceeded to wipe the rest of the planet off the face of the galaxy.


Mon May 04, 2009 1:41 am
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-Snip, wrong topic. Will teach me to open 15 tabs at once-


Mon May 04, 2009 8:53 am
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Now how did i get down there without digging?


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Pissing off a tank is unadvised.

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Because that happens.

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I have no idea how this guy got here.


Mon May 04, 2009 4:58 pm
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Obligatory infinite ammo gif


Mon May 04, 2009 6:54 pm
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