View unanswered posts | View active topics It is currently Thu Jan 16, 2025 8:13 am



This topic is locked, you cannot edit posts or make further replies.  [ 483 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 33  Next
 Build 23: COMING SOON! (as of 12/1/2008) 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
venn177 wrote:
Full(er)-scale Lua, if you guys have paid any attention.

What about that picture with a Coal. making Dialogue about Poisonous Rain?
That Uber Cannon picture/video/thread, smarter AI... hopefully in path finding.
More mission, trap thingers, ambushes, teleportation, better fire, healing pods, loans, ... Ships that are like that of Fraxy, some ragdoll physics, reorientating automatically, or manually


Sat May 02, 2009 6:46 am
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
Maybe even making actors not dive off ledges if there's an enemy flea behind 12 feet of rock diagonally in front of them!


Sat May 02, 2009 10:37 am
Profile
User avatar

Joined: Tue Aug 21, 2007 2:55 pm
Posts: 948
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
Flammablezombie wrote:
Maybe even making actors not dive off ledges if there's an enemy flea behind 12 feet of rock diagonally in front of them!

Maybe if they could detect cover, so they wouldn't dive off or duck behind your pillboxes.

Also some sort of EffectiveRange value would be nice, telling them to use diggers for close combat, shotguns for close-medium range, assault rifles for medium-long, snipers for very long range, etc.
And people equipped with snipers would actually aim at places in sharp aim mode so placing high sniper towers would have a point.


Sat May 02, 2009 10:51 am
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
On the mac version they do sharp aim. It's quite annoying to have an enemy sniper pick you off before you pick them off.


Sat May 02, 2009 10:58 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
everyone on windows should have the IGF build. is quite a lot better, to be honest, even if there isnt much more content, the AI is a lot better and the pointers are handy.


Sat May 02, 2009 11:32 am
Profile WWW
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
TheLastBanana wrote:
Of course there are other things. That was just the one spoiler I agreed to give out. It's not even the tip of the iceberg... It's like... The cold air over the iceberg. But like, only some of the air. Otherwise that's a lot of air... Ah, screw it.
No, that's not the only addition.


Question: Any new additions to the main menu?


Sat May 02, 2009 11:50 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
More buttons/modes, you mean?


Sat May 02, 2009 5:28 pm
Profile WWW
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
TLB, do you have build 23 or have just spoken with Numgun on IRC or something?


Sat May 02, 2009 5:37 pm
Profile WWW
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
TheLastBanana wrote:
More buttons/modes, you mean?


Yeah.


Sat May 02, 2009 5:47 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
Roon3: I've got B23, I'm on contract to Data Realms as a content developer.
war_man333: Sort of kind of. Depending on how things go, you might see a few extra features.


Sat May 02, 2009 5:48 pm
Profile WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
war_man333 wrote:
TheLastBanana wrote:
More buttons/modes, you mean?


Yeah.


Buy presets. Nuff' said.


Sat May 02, 2009 5:55 pm
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
TheLastBanana wrote:
Roon3: I've got B23, I'm on contract to Data Realms as a content developer.
war_man333: Sort of kind of. Depending on how things go, you might see a few extra features.



Nice.
Also, contract? Do you get paid?

numgun wrote:
war_man333 wrote:
TheLastBanana wrote:
More buttons/modes, you mean?


Yeah.


Buy presets. Nuff' said.


Coo', now I don't have to click an actor, then bomb, actor, then bomb, when I want to create dangerous suicidal zombies.


Sat May 02, 2009 6:06 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
The contract is basically just there to make sure nobody gets screwed.
Seeing as how Data Realms is independent, hourly or even monthly pay would be hard to pull off, so we don't get paid. At the end, if the game makes a lot of money, we'll probably discuss it, but even if there's no money to be made, it doesn't really matter. I enjoy making content and my name goes in the credits, so I can use it on a resume.


Sat May 02, 2009 6:45 pm
Profile WWW
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
TheLastBanana wrote:
The contract is basically just there to make sure nobody gets screwed.
Seeing as how Data Realms is independent, hourly or even monthly pay would be hard to pull off, so we don't get paid. At the end, if the game makes a lot of money, we'll probably discuss it, but even if there's no money to be made, it doesn't really matter. I enjoy making content and my name goes in the credits, so I can use it on a resume.


I know what you mean, as long as people acknowledge, it's enjoyable. :)


Sat May 02, 2009 7:01 pm
Profile
User avatar

Joined: Mon Aug 27, 2007 7:56 pm
Posts: 1186
Location: Scotland
Post Re: Build 23: COMING SOON! (as of 12/1/2008)
Well it must be nice for data to know that the people helping on the game are in it just because they enjoy the game and like working with him, and are not in it for profit.


Sat May 02, 2009 8:43 pm
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 483 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 33  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.044s | 14 Queries | GZIP : Off ]