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 looking for help (whitebot brainbot) 
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Joined: Sat Apr 11, 2009 6:28 am
Posts: 99
Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
The Mind wrote:
Flammablezombie wrote:
I'm making a melee claw, a machine gun laser, and an RPG.


The weapon itself, or the attachment coding as well?

I've been talking to Flammalezombie and I believe what hes doing is making the whole arm a weapon that attaches at the elbow and the hands change when you cycle through weapons... also a cool feature where you can see a missile popping out the hand when a new missile is loaded

411570N3 wrote:
I still don't think it looks quite right, try making the thing horizontally wider as it moves up... Also, the bottom segment should be vertically shorter as it moves up.

Image
the last two legs i extended horizontally and messed with the feet
i think you were right that helped a lot for the top now i will work on the bottom part of the legs

Image
this is just something i was playing around with i thought maybe some armor should be destructible and come off in battle


Wed Apr 29, 2009 12:51 am
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: looking for help (whitebot brainbot)
Good idea, if you want that done pm the new sprites to me


Wed Apr 29, 2009 8:01 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
Post Re: looking for help (whitebot brainbot)
Impressive. So far, impressive.


Wed Apr 29, 2009 2:41 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
Post Re: looking for help (whitebot brainbot)
I still think it needs more extension, look at it and check visually if they look the same length, the problems will be more apparent in-game.
But yes, it is improving. =)


Wed Apr 29, 2009 2:48 pm
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Post Re: looking for help (whitebot brainbot)
Dude ! It looks like the picture ! I am eager to get it. :lol:


Wed Apr 29, 2009 6:48 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: looking for help (whitebot brainbot)
neroe23 wrote:
Dude ! It looks like the picture ! I am eager to get it. :lol:

We're not looking for OMGLOLOLOL RELEASE IT ROFLZ. If you want to help, say so. Otherwise, just look.


Wed Apr 29, 2009 7:04 pm
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Joined: Mon Jan 12, 2009 10:16 pm
Posts: 310
Location: England
Post Re: looking for help (whitebot brainbot)
His avatar has the French flag. He'll surrender to you now Flammable Zombie. I'll help with this or, at least while I can. I'm going to Normandy in two weeks.


Wed Apr 29, 2009 8:28 pm
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Joined: Tue Nov 18, 2008 1:03 am
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Location: Spathiwa
Post Re: looking for help (whitebot brainbot)
i can help, if you ave any sprites your not happy with i could probably make them better


Wed Apr 29, 2009 8:29 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: looking for help (whitebot brainbot)
They're all good, I think, but I'm not the spriter.
EDIT: If you want you could bulk up the Jetpack and separate it from the torso, although we're still deciding how it should look. Once everything's decided I'll make it.


Wed Apr 29, 2009 9:23 pm
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Joined: Sat Apr 11, 2009 6:28 am
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Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
shadow717 and Manticore your both more than welcome to help this is a old file but the sprites are pretty much the latest ones.
Image

or you can wait till i update with a working version with i hope to have out here soon right now i working on using the dummy template to bang out a working rough draft of the code.

all help is welcome and all skill levels.
that means sprites, sounds, code, ideas, we could even use a logo

*update* Made some sort of noob mistake that i cant figure out. So i loaded my sprites into the dummy template and when i load the actor viewer i still get pink?
so naturally i think i just had the wrong pink so i check the RGB values of the existing dummy sprites and its 255-0-255 and mine are 255-0-255???? so my question is in ms paint when you save as bitmap are you guys saving it as a 16, 24, or 256 color bitmap? or did i do something else wrong

sorry for the lack of grammar and punctuation I'm tired and frustrated


Thu Apr 30, 2009 3:51 am
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Joined: Mon Jun 30, 2008 9:13 pm
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Location: Finland
Post Re: looking for help (whitebot brainbot)
Open a vanilla sprite, do your stuff into it and save it as a new file. Don't touch the bitmap settings.


Thu Apr 30, 2009 7:35 am
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Joined: Sat Apr 11, 2009 6:28 am
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Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
piipu wrote:
Open a vanilla sprite, do your stuff into it and save it as a new file. Don't touch the bitmap settings.

thanks i was thinking the same thing as i was relaxing in the hot tub


Thu Apr 30, 2009 7:51 am
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Post Re: looking for help (whitebot brainbot)
Sorry for my message, I want to help you but I'm a very bad spriter and coder.
Ok, I just LOOK as you say.
PS: Yes I am French.


Thu Apr 30, 2009 4:26 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: looking for help (whitebot brainbot)
Good. If you see anything we're doing horribly wrong, just say and we'll try to fix it. Just be constructive.
On topic: I'm having real trouble with the weapons. I've tried multiple vague hopes, but none work. Can someone help? Only the claw works. I will upload. I don't know what I'm doing wrong. The RPG is not really tweaked a lot, but it needs bug fixes before it can have anything done to it. Same with the auto blaster. Note that these are blatantly ripped from the vanilla code, but I am gonna make the weapons unique (ish).


Attachments:
File comment: Use 7zip or WINrar to unzip it.
WBBB.rte.7z [4.65 MiB]
Downloaded 235 times
Thu Apr 30, 2009 10:25 pm
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Joined: Mon Jun 30, 2008 9:13 pm
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Location: Finland
Post Re: looking for help (whitebot brainbot)
Sure, I can help. What do you mean by bug fixing? And why are the .inis all screwed up?


Thu Apr 30, 2009 10:43 pm
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