View unanswered posts | View active topics It is currently Fri Jan 10, 2025 12:08 am



Reply to topic  [ 21 posts ]  Go to page Previous  1, 2
 Animated Particle 
Author Message
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Animated Particle
He personifies the sprite, referring to it as the 'it' in "It don't want to be animated".
Also, have you tried different values in SpriteAnimMode?


Tue Apr 28, 2009 7:39 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Animated Particle
SpriteAnimMode = 0 is what you want.
1 is animate one time in order, so you'll only see the animation once, which you are mistaking for it not happening at all.
SpriteAnimDuration = 250 should give a smooth animation.


Tue Apr 28, 2009 12:38 pm
Profile WWW
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: Animated Particle
411570N3 wrote:
He personifies the sprite, referring to it as the 'it' in "It don't want to be animated".
Also, have you tried different values in SpriteAnimMode?


Thanks for understand and

Geti wrote:
SpriteAnimMode = 0 is what you want.
1 is animate one time in order, so you'll only see the animation once, which you are mistaking for it not happening at all.
SpriteAnimDuration = 250 should give a smooth animation.


i've tryed all kind of values on the SpriteAnimMode,
0,1 and 2 and nothing do nothing.
And with SpriteAnimDuration= i've tryed 5000,2500,1000,500,250,100,10 and nothing...
Maybe i'm almost blind? or a magic dwarf its inside my Cortex folder?


Tue Apr 28, 2009 10:21 pm
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: Animated Particle
I've never seen an Emitter animate. Therefore I'm not entirely
sure it is possible. BUT, Emitters do have flashes, and those are
certainly animate-able.

Use a flash. Take the dropship thruster as a template for the flash,
and emitter implementation.


Tue Apr 28, 2009 11:32 pm
Profile WWW
User avatar

Joined: Fri Oct 17, 2008 9:46 pm
Posts: 5212
Location: The Grills Locker.
Reply with quote
Post Re: Animated Particle
Actually emitters are animateable ( does that word even exist? :P ). Just look at the abomination's jaw in my mutagen federation mod. It's an animated AEmitter. By the way, NaXx, if your code is still not working, feel free to use the jaw's code. It works fine, though you might want to change the animation velocity.


Wed Apr 29, 2009 2:24 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Animated Particle
i got my animation code from an AEmitter too, but maybe they dont animate if they are used as projectiles. regardless, that is a much better idea zalo. the only downside is flashes dont collide, you can make that not matter by making the AEmitter a filled circle, which should give a nice atomgroup for collisions.


Wed Apr 29, 2009 5:49 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 21 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.034s | 16 Queries | GZIP : Off ]