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 Rotating emitters? 
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Rotating emitters?
Yeah, well, I searched but all I found was this
viewtopic.php?f=1&t=9240&p=170653&hilit=rotating+emitters#p170653
(Damn you shook! :wink: )


Mon Apr 27, 2009 8:15 pm
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happy carebear mom
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Post Re: Rotating emitters?
How about attaching it to a MOSRotating and use the MOSRot's AngularVel to do your rotation? That's what I use.


Mon Apr 27, 2009 9:48 pm
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Post Re: Rotating emitters?
Alright, but the thing is that I want the emitter on a HDFirearm.
I'll look into it tomorrow, thanks for the help.


Mon Apr 27, 2009 9:54 pm
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Post Re: Rotating emitters?
Duh, why does your avatar change whenever I refresh?


Mon Apr 27, 2009 9:55 pm
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happy carebear mom
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Post Re: Rotating emitters?
Oh, I don't think you can change the emission rotation on the fly like that. I was thinking you just wanted a rotating emitter floating around. Afaik, you can't change the rotation of an emitter after it has been attached to something without rotating the entire conglomerate.


Mon Apr 27, 2009 9:56 pm
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REAL AMERICAN HERO
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Post Re: Rotating emitters?
Can't be done, CC's joints are more welds than joints.


Tue Apr 28, 2009 12:47 am
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Post Re: Rotating emitters?
Flammablezombie wrote:
Duh, why does your avatar change whenever I refresh?
Image Ox wrote:
Image Randomizer
This unique feature will display random image from any specific series of images that you have uploaded. You may use it for displaying random forum avatars, signatures or even different logo of your site each time the page refreshes you have a new image on that specific area. It will display a random image from a static url.
What specifically do you want to do with the rotating emitter? There may be another way to do it...


Tue Apr 28, 2009 7:43 am
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Post Re: Rotating emitters?
I want a laser that's going parallel with the shield, so it acts as a defensive weapon.
No, I don't want to make the laser a round that's being fired, the shield can also be used as another weapon, you can bash people with it by clicking. (right now when you click, you bash yourself, usually resulting in exploding yourself. How do I fix this? :-( )


Tue Apr 28, 2009 12:33 pm
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Post Re: Rotating emitters?
So you want a shield where there is a constant stream of laser running accross the length of the shield?


Tue Apr 28, 2009 12:52 pm
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Post Re: Rotating emitters?
411570N3 wrote:
So you want a shield where there is a constant stream of laser running accross the length of the shield?


Yeah.


Tue Apr 28, 2009 12:54 pm
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Post Re: Rotating emitters?
Last I checked there was that thing about how emitters wouldn't follow horizontal direction along with the weapon yeah? So what you do is you make the emitter and particles, tweaked so that the emitter creates a constant stream and the particles so that their lifetime ends at the end of the shield. Then you make sure that the emitter emits upwards and attach it so that it is in line with the shield's spriteoffset. I think that should work...


Tue Apr 28, 2009 1:07 pm
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Post Re: Rotating emitters?
Oh, that's just what I want to know, how do I make it emit upwards?
That's actually what I was looking for... :roll:


Tue Apr 28, 2009 1:35 pm
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Post Re: Rotating emitters?
I do believe the correct code for emitting upwards is
Code:
   EmissionAngle = Matrix
      AngleDegrees = -90
Whilst emittig downwards would be
Code:
   EmissionAngle = Matrix
      AngleDegrees = 90
The default angle is directly right, with added degrees making it go clockwise.
And that should be problem resolved...


Tue Apr 28, 2009 1:43 pm
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Post Re: Rotating emitters?
Thank you.
Next time I make a thread, I think I'm going to define my question a tad better.


Tue Apr 28, 2009 2:01 pm
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