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 Emitted TDE's 
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Emitted TDE's
It seems the tabs are completely messed up. Dont ever use spacebar to get those variables in line. Tab always.

And make sure the entire code I suggested is BEFORE the MOSR.


Sat Apr 25, 2009 3:48 pm
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Joined: Mon Feb 11, 2008 3:42 pm
Posts: 259
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Post Re: Emitted TDE's
"Could not match property" errors are most often caused by misspellings IMO.

EDIT: Though bad tabbing could do it as well, I think.


Sat Apr 25, 2009 4:03 pm
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
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Post Re: Emitted TDE's
Ya, tabbing was they key.

All better :)


Sat Apr 25, 2009 4:06 pm
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Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
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Post Re: Emitted TDE's
there was an easier solution.

MOSR with attached AEmitter, after all, wounds are aemitters, and as you bleed you keep taking damage, you use the AEmitter as a timer... wait... no, you can't gib from bleeding out, but... maybe if you make a TDE that bleeds it will explode from bleeding? I dunno, it was an idea that I broke while I typed it.


Sun Apr 26, 2009 8:34 pm
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