| Author | Message | 
        
			| Mrbird 
					Joined: Sun Apr 26, 2009 3:40 pm
 Posts: 8
   |   Hello everyone.As you can guess I'm new to the forums, but I have been playing CC for a while. about 3 months.
 Anyone willing to help a new guy out? I have a couple of questions and I need someone experienced to give me a tour of some kind.
 
 *And just some quick facts:
 
 I sprite fairly good,
 I program computer games decently as well.
 I'm into action and puzzle games.
 I could probably take sprite/requests if you would like.
 
 
 
    							Last edited by Mrbird on Sun Apr 26, 2009 10:52 pm, edited 1 time in total. 
 
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			| Sun Apr 26, 2009 5:03 pm | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   |   Re: Hello everyone.Ask away. 
 
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			| Sun Apr 26, 2009 5:04 pm | 
					
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			| Mrbird 
					Joined: Sun Apr 26, 2009 3:40 pm
 Posts: 8
   |   Re: Hello everyone.Thanks,
 Anyawys I am trying to make my first character mod, and long story short,
 
 Is there a way I can remove arms and legs, and just leave the feet?
 
 Or atleast change the collision detection? because my character floats in the air and it kind of bothers me.
 
 
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			| Sun Apr 26, 2009 7:30 pm | 
					
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			| CommanderCool 
					Joined: Tue Aug 14, 2007 2:53 pm
 Posts: 296
 Location: Black Mesa Research Facility
   |   Re: Hello everyone.Try making the sprites for them one pixel in size, that might work. (note - untested) 
 
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			| Sun Apr 26, 2009 8:49 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Hello everyone.Mrbird wrote: Is there a way I can remove arms and legs, and just leave the feet?Uh, make the legs have Base.rte/Null.bmp instead of the old sprite? Are you trying to make invisible legs, or really really short legs so you have a waddling character? The suggestion will do the first one, and you have to modify the walkpaths to do the second one.
 
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			| Sun Apr 26, 2009 8:58 pm | 
					
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			| Mrbird 
					Joined: Sun Apr 26, 2009 3:40 pm
 Posts: 8
   |   Re: Hello everyone.Duh102 wrote: Mrbird wrote: Is there a way I can remove arms and legs, and just leave the feet?Uh, make the legs have Base.rte/Null.bmp instead of the old sprite? Are you trying to make invisible legs, or really really short legs so you have a waddling character? The suggestion will do the first one, and you have to modify the walkpaths to do the second one.I wanted short legs. And as I said I'm new so I don't know how to modify walking paths. And I already made the legs invisible, just so you know.
 
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			| Sun Apr 26, 2009 10:49 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Hello everyone.Ah, I see. Walkpaths are crafty beasts. I think if you want to shorten them you can simply halve or quarter the y values of the WalkLimbPath segments. As a quick example, here is what I'm talking about. Code:    WalkLimbPath = LimbPathPresetName = Skeleton Walk Path
 StartOffset = Vector
 X = 10
 Y = -2
 StartSegCount = 3
 AddSegment = Vector
 X = 0
 Y = 2
Into Code:    WalkLimbPath = LimbPathPresetName = Skeleton Walk Path
 StartOffset = Vector
 X = 10
 Y = -1
 StartSegCount = 3
 AddSegment = Vector
 X = 0
 Y = 1
Those who actually know these things, please correct me.
 
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			| Sun Apr 26, 2009 11:36 pm | 
					
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			| Mrbird 
					Joined: Sun Apr 26, 2009 3:40 pm
 Posts: 8
   |   Re: Hello everyone.Sorry but that Didn't do anything at all. :[ 
 
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			| Mon Apr 27, 2009 12:54 am | 
					
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			| saltydog81 
					Joined: Sat Apr 11, 2009 6:28 am
 Posts: 99
 Location: Whidbey Island, Wa
   |   Re: Hello everyone.welcome mrbird    i too am working on my first mod (with a lot of help)if you check out the mod making forum there is a lua sub-forum for programming
 the people there maybe able to help you out and if you like i have a project in mod making where your help would be greatly appreciated
 
 
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			| Mon Apr 27, 2009 4:56 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Hello everyone.The best of modders have trouble with offsets and walkpaths, don't feel bad: just keep trying...Good knowledge of maths tends to help...
 
 
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			| Mon Apr 27, 2009 8:53 am | 
					
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			| Mrbird 
					Joined: Sun Apr 26, 2009 3:40 pm
 Posts: 8
   |   Re: Hello everyone....D: I'm not exactly a mathematical wizard.. Also, some topics have cool looking mods but I can't find any download link, even though they say it should be up for download, heres an example -viewtopic.php?f=61&t=11968&hilit=Doomba
 
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			| Mon Apr 27, 2009 3:47 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Hello everyone.April 1st incident. Follow rules as described in this  thread.
 
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			| Mon Apr 27, 2009 6:17 pm | 
					
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			| Mrbird 
					Joined: Sun Apr 26, 2009 3:40 pm
 Posts: 8
   |   Re: Hello everyone.Whew, thanks for the warning. I was fairly close to posting in one of those topics D:
 
 Darn hackers..
 
 
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			| Mon Apr 27, 2009 9:07 pm | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   |   Re: Hello everyone.411570N3 wrote: The best of modders have trouble with offsets and walkpaths, don't feel bad: just keep trying...Good knowledge of maths tends to help...
zalo notwithstanding.
 
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			| Mon Apr 27, 2009 9:45 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Hello everyone.Walkpaths are easy when you know how they work, reading the tutorial  should help with that.
 
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			| Tue Apr 28, 2009 3:51 pm | 
					
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