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			| Enthernal 
					Joined: Mon Mar 30, 2009 3:18 pm
 Posts: 60
   |   An AAL bugOnce i played Zombie cave and when i get to the cave's entrance then i saw an AAL soldier pointing his gun at my brains head,then i scrolled into the cave there were some zombies but they weren't spawning,then i ordered a dropship with a soldier and killed the AAL soldier and after that the zombies started to spawn from the cloners,and when i quit the mission,play it again,i landed with my brainbot and the AAL soldier wasn't there now. Do you know why this happened?  
 
 
    							Last edited by Enthernal on Sat Apr 25, 2009 10:32 am, edited 1 time in total. 
 
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			| Fri Apr 24, 2009 1:16 pm | 
					
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			| X74 
					Joined: Wed Apr 15, 2009 1:52 am
 Posts: 5
   |   Re: An ALL bugI forget where you add exactly, but you add "//" to a certain part of the "activities" list in the AAL folder, it'll disable them from using AAL soldiers. 
 
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			| Sat Apr 25, 2009 4:21 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: An ALL bugYour memory fudged up. Somehow without CC whining about a mem error.
 Also, change title to AAL.
 
 
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			| Sat Apr 25, 2009 4:57 am | 
					
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			| Enthernal 
					Joined: Mon Mar 30, 2009 3:18 pm
 Posts: 60
   |   Re: An AAL bugi say HOW this could happened,not how to get rid of it... 
 
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			| Sat Apr 25, 2009 10:34 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: An ALL bugmail2345 wrote: Your memory fudged up. Somehow without CC whining about a mem error.
 
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			| Sat Apr 25, 2009 11:37 am | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: An AAL bugYou guys, repeating something he obviously doesn't understand isn't going to help.What they are both trying to say is that somehow, your computer's memory did something wrong, and that resulted in Cortex Command loading the wrong actors into the level.  Somehow, it did this without giving you an error.  It's likely it will only happen that one time, so don't worry about it.
 
 
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			| Sat Apr 25, 2009 5:44 pm | 
					
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			| Enthernal 
					Joined: Mon Mar 30, 2009 3:18 pm
 Posts: 60
   |   Re: An AAL bugproblem is that it happened more times,but its probably the Activities.ini fudging up something in the game,so i disabled it. 
 
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			| Sun Apr 26, 2009 10:30 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: An AAL bugThat's quite interesting and just about rules out a memory error...Can you explain exactly what you did when it happened?
 
 
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			| Sun Apr 26, 2009 10:49 am | 
					
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			| Enthernal 
					Joined: Mon Mar 30, 2009 3:18 pm
 Posts: 60
   |   Re: An AAL bugi saw the AAL stealth soldier i killed him and when i entered the cave the zombies didnt spawn and when i was in the half of the cave the zombies started to spawn from the cloners(the animation started(yes the animation wasnt there when the AAL soldier pass by the entrance)),so i killed them off,get the chip ronin arrived,i killed them,then i ordered a pickup and fly off to the space...then in skirmish i made a bunker soldiers weapons etc. and when i started it atleast 120 seconds i waited and then a stealth soldier come near my base and he tried to destroy the door,and my sniper headshoted him and after that the enemy shuttles started to spawn from the sky. 
 
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			| Sun Apr 26, 2009 1:47 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: An AAL bugThat actually sounds a bit creepy, though I don't see that possible at all, noting that the activities.ini are independent of each other? The first activities.ini that gets loaded becomes THAT activities.ini, all others that are loaded after that one are ignored. And if the AAL soldier was pointing a gun at your brain-bot's head, wouldn't it be dead already? Screenies, solid evidence.
 Not only that, I do not think the zombie cave mission uses the activities.ini. Otherwise you would be constantly battered by waves and waves of enemies...
 
 
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			| Tue Apr 28, 2009 5:45 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: An AAL bugIt uses lua. 
 
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			| Tue Apr 28, 2009 6:35 am | 
					
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			| shadow 
					Joined: Mon Jan 12, 2009 10:16 pm
 Posts: 310
 Location: England
   |   Re: An AAL bugThis might sound like a lie but I swear it's true. When I was in skirmish I disabled my AAL Activities, and I didn't use AAL at all during that match. Somehow a neutral Slayer spawned and killed three of my soldiers. It was weird, but it hasn't happened since. 
 
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			| Tue Apr 28, 2009 9:35 pm | 
					
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			| Enthernal 
					Joined: Mon Mar 30, 2009 3:18 pm
 Posts: 60
   |   Re: An AAL bugbut my brain was miles from the AAL guy and one of my guys was under him so i used him to headshot the AAL guy...and i couldnt take a pic,because how could i know i would need it later?and how could i use the "OMFHG AN EPIC!!!!"(optimism) reflex to get a pic? 
 
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			| Wed Apr 29, 2009 12:57 pm | 
					
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