View unanswered posts | View active topics It is currently Sat Dec 28, 2024 4:44 pm



Reply to topic  [ 13 posts ] 
 An AAL bug 
Author Message
User avatar

Joined: Mon Mar 30, 2009 3:18 pm
Posts: 60
Reply with quote
Post An AAL bug
Once i played Zombie cave and when i get to the cave's entrance then i saw an AAL soldier pointing his gun at my brains head,then i scrolled into the cave there were some zombies but they weren't spawning,then i ordered a dropship with a soldier and killed the AAL soldier and after that the zombies started to spawn from the cloners,and when i quit the mission,play it again,i landed with my brainbot and the AAL soldier wasn't there now.

Do you know why this happened? :?:


Last edited by Enthernal on Sat Apr 25, 2009 10:32 am, edited 1 time in total.



Fri Apr 24, 2009 1:16 pm
Profile

Joined: Wed Apr 15, 2009 1:52 am
Posts: 5
Reply with quote
Post Re: An ALL bug
I forget where you add exactly, but you add "//" to a certain part of the "activities" list in the AAL folder, it'll disable them from using AAL soldiers.


Sat Apr 25, 2009 4:21 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: An ALL bug
Your memory fudged up. Somehow without CC whining about a mem error.

Also, change title to AAL.


Sat Apr 25, 2009 4:57 am
Profile
User avatar

Joined: Mon Mar 30, 2009 3:18 pm
Posts: 60
Reply with quote
Post Re: An AAL bug
i say HOW this could happened,not how to get rid of it...


Sat Apr 25, 2009 10:34 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: An ALL bug
mail2345 wrote:
Your memory fudged up. Somehow without CC whining about a mem error.


Sat Apr 25, 2009 11:37 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: An AAL bug
You guys, repeating something he obviously doesn't understand isn't going to help.
What they are both trying to say is that somehow, your computer's memory did something wrong, and that resulted in Cortex Command loading the wrong actors into the level. Somehow, it did this without giving you an error. It's likely it will only happen that one time, so don't worry about it.


Sat Apr 25, 2009 5:44 pm
Profile WWW
User avatar

Joined: Mon Mar 30, 2009 3:18 pm
Posts: 60
Reply with quote
Post Re: An AAL bug
problem is that it happened more times,but its probably the Activities.ini fudging up something in the game,so i disabled it.


Sun Apr 26, 2009 10:30 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: An AAL bug
That's quite interesting and just about rules out a memory error...
Can you explain exactly what you did when it happened?


Sun Apr 26, 2009 10:49 am
Profile WWW
User avatar

Joined: Mon Mar 30, 2009 3:18 pm
Posts: 60
Reply with quote
Post Re: An AAL bug
i saw the AAL stealth soldier i killed him and when i entered the cave the zombies didnt spawn and when i was in the half of the cave the zombies started to spawn from the cloners(the animation started(yes the animation wasnt there when the AAL soldier pass by the entrance)),so i killed them off,get the chip ronin arrived,i killed them,then i ordered a pickup and fly off to the space...then in skirmish i made a bunker soldiers weapons etc. and when i started it atleast 120 seconds i waited and then a stealth soldier come near my base and he tried to destroy the door,and my sniper headshoted him and after that the enemy shuttles started to spawn from the sky.


Sun Apr 26, 2009 1:47 pm
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: An AAL bug
That actually sounds a bit creepy, though I don't see that possible at all, noting that the activities.ini are independent of each other? The first activities.ini that gets loaded becomes THAT activities.ini, all others that are loaded after that one are ignored. And if the AAL soldier was pointing a gun at your brain-bot's head, wouldn't it be dead already? Screenies, solid evidence.

Not only that, I do not think the zombie cave mission uses the activities.ini. Otherwise you would be constantly battered by waves and waves of enemies...


Tue Apr 28, 2009 5:45 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: An AAL bug
It uses lua.


Tue Apr 28, 2009 6:35 am
Profile
User avatar

Joined: Mon Jan 12, 2009 10:16 pm
Posts: 310
Location: England
Reply with quote
Post Re: An AAL bug
This might sound like a lie but I swear it's true. When I was in skirmish I disabled my AAL Activities, and I didn't use AAL at all during that match. Somehow a neutral Slayer spawned and killed three of my soldiers. It was weird, but it hasn't happened since.


Tue Apr 28, 2009 9:35 pm
Profile
User avatar

Joined: Mon Mar 30, 2009 3:18 pm
Posts: 60
Reply with quote
Post Re: An AAL bug
but my brain was miles from the AAL guy and one of my guys was under him so i used him to headshot the AAL guy...and i couldnt take a pic,because how could i know i would need it later?and how could i use the "OMFHG AN EPIC!!!!"(optimism) reflex to get a pic?


Wed Apr 29, 2009 12:57 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 13 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.040s | 14 Queries | GZIP : Off ]