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 Plutonians Return! 
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Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
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Post Re: Plutonians Return!
Cool guys but the lander looks.. well.. plain. It looks like it came from another mod totally, it doesn't have the same style as your plutonians. Maybe if you threw some shading in it t'would be cooler.


Wed Apr 22, 2009 3:36 am
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Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
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Post Re: Pluto Martians WIP
J23 wrote:
YOU FOOL!

Martians are from Mars!! (And Russia)

Pluii come from Pluto!


no silly thats communists! and i like the sprites and the mod in general. very well made.


Wed Apr 22, 2009 11:45 pm
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Joined: Sat Dec 16, 2006 1:50 am
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Post Re: Plutonians Return!
The Plutonians looks very cute. Downloaded :3


Thu Apr 23, 2009 3:09 am
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: Plutonians Return!
I am so making activities for this mod.


Thu Apr 23, 2009 6:35 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Post Re: Plutonians Return!
deathbringer wrote:
Cool guys but the lander looks.. well.. plain. It looks like it came from another mod totally, it doesn't have the same style as your plutonians. Maybe if you threw some shading in it t'would be cooler.

It's a lunar lander.
Lord Tim wrote:
Because Martians from Pluto outsource their lander production to the Moon.


Thu Apr 23, 2009 6:45 pm
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: Plutonians Return!
Its Dangerous to go alone, Take this with you...

Attachment:
File comment: A Challenger appears.
Activities.rar [512 Bytes]
Downloaded 962 times


And to those who don't trust me for whatever reason

Code:
AddActivity = GAScripted
   PresetName = Zombie Cave
   SceneName = Zombie Cave
   ScriptFile = Missions.rte/Scenes/Scripts/ZombieCave.lua
   InCampaignStage = 1
   LuaClassName = ZombieCaveMission

AddActivity = GAScripted
   PresetName = Maginot
   SceneName = Maginot
   ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua
   InCampaignStage = 1
   LuaClassName = MaginotMission

   
AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 45000
   FundsOfTeam2 = 45000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 30000
   SpawnIntervalHardest = 6000


   AddAttackerSpawn = ACRocket
      CopyOf = Crate
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*

   AddAttackerSpawn = ACRocket
      CopyOf = Crate
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
   
   AddAttackerSpawn = ACRocket
      CopyOf = Crate
      AddInventory = AHuman
         CopyOf = Pluto M. Heavy
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*

   AddAttackerSpawn = ACRocket
      CopyOf = Rocket MK1
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
   
   AddAttackerSpawn = ACRocket
      CopyOf = Rocket MK2
      AddInventory = AHuman
         CopyOf = Pluto M. Heavy
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
      AddInventory = AHuman
         CopyOf = Pluto M. Heavy
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
   
   AddAttackerSpawn = ACDropShip
      CopyOf = Dummy Drop Ship
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
   
   AddAttackerSpawn = ACDropShip
      CopyOf = Drop Ship MK1
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
      AddInventory = AHuman
         CopyOf = Pluto M. Heavy
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
      AddInventory = AHuman
         CopyOf = Pluto M. Light
         AddInventory = HDFirearm
            CopyOf = Pluto Laser Pistol*
   
   


Fri Apr 24, 2009 12:06 am
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Post Re: Plutonians Return!
They have the lander...


Sat Apr 25, 2009 5:33 pm
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Joined: Sun Nov 30, 2008 4:56 pm
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Post Re: Plutonians Return!
But it is bugly.


Sat Apr 25, 2009 5:51 pm
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Post Re: Plutonians Return!
No it is not.


Sat Apr 25, 2009 5:52 pm
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: Plutonians Return!
Flammablezombie wrote:
No it is not.


Its a triangle with foots that spits things out when it exists. its buggy and ugly... its buggly. The rest of its fine, they bleed chocolate, and thats always win.


Sat Apr 25, 2009 8:33 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Plutonians Return!
They do? I suppose my fridge would be a blood bank to them then.


Sat Apr 25, 2009 9:13 pm
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Post Re: Plutonians Return!
Flammablezombie wrote:
They do? I suppose my fridge would be a blood bank to them then.


The Plutonians are chocolate bars, you shoot them and brown clumps and that white lableless wrapper come off in clumps. they are chocolate people! Hershys, its made of pluto-men!


Sun Apr 26, 2009 8:31 pm
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Joined: Fri Jul 18, 2008 9:18 pm
Posts: 131
Location: Sacramento, CA
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Post Re: Plutonians Return!
They look like Frosted Mini Wheats armed for battle. :idea:


Sun Apr 26, 2009 9:01 pm
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Post Re: Plutonians Return!
tons0phun wrote:
They look like Frosted Mini Wheats armed for battle. :idea:


if there mini-wheats, then what is that brown stuff...?

... :machine:


Sun Apr 26, 2009 9:50 pm
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