Nonjas! update #2: added map / mission and fixed smoke orb
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Nonjas!
Guess what? I'm in 9th grade too.
You type worse than a 6th grader.
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Wed Apr 22, 2009 9:21 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: Nonjas!
I suggest you improve on it then. I went to one of the worst schools in America, then I moved to England where words are often spelled differently than in America, I'm farsighted, and have Dyslexia. I spell correctly. It's not hard. You're reading level means nothing. My 12 year old sister can read at a 12th grade level, and I read at a college level an I'm 14 and in ninth grade. She spells and writes better than I do.
On topic: If you say your new mod has good spriteing prove it. Show us some teasers. Prove your worth or we'll kick you down and endless pit while screaming "THIS IS MOD RELEASES!"
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Wed Apr 22, 2009 9:25 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Nonjas!
shadow717 wrote: Prove your worth or we'll kick you down and endless pit while screaming "THIS IS MOD RELEASES!" sig'd. ON TOPIC: It isn't YOUR opinion that matters, its OURS. EDIT: To fix your spelling, get google chrome, it has spell check!
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Wed Apr 22, 2009 9:33 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Nonjas!
shadow717 wrote: On topic: If you say your new mod has good spriteing prove it. Show us some teasers. Prove your worth or we'll kick you down and endless pit while screaming "THIS IS MOD RELEASES!" Read my mind , thats just what i was planing on doing. as soon as i have a few bugs sorted out, there shal be teaser! btw, the mod is going to be the "mech federation" a lot of robots/humans in robotic suits. the actor you will see is the MF achilles, a unit totaly immune to damage, execpt for a little glowy spot on its back i just have too get him functioning first. in the mean time, here is the sprite for the power rifle: this gun is a semi-auto sniper that fires conventional bullets at 4 times the speed, and at twice the rate of fire (= Attachment:
PR.bmp [1.41 KiB]
Downloaded 58 times
Last edited by lafe on Wed Apr 22, 2009 9:54 pm, edited 1 time in total.
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Wed Apr 22, 2009 9:42 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: Nonjas!
Hey, I've got an idea for a craft. What if you had a ninja smoke bomb that came down, like a small particle emitting smoke, that would, i dunno, gib into whatever it had. Sort of like the telportation glyph, or the AAL materializer, or even pelian armies teleporter.
edit: Firefox works as well for spell check. And does it really matter how he types? Just critique the mod, and get out. Bunch of childish retards.....
Last edited by John_bowe on Wed Apr 22, 2009 9:57 pm, edited 1 time in total.
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Wed Apr 22, 2009 9:54 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Nonjas!
John_bowe wrote: Hey, I've got an idea for a craft. What if you had a ninja smoke bomb that came down, like a small particle emitting smoke, that would, i dunno, gib into whatever it had. Sort of like the telportation glyph, or the AAL materializer, or even pelian armies teleporter. good idea! maby i should make a smoke bomb too!
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Wed Apr 22, 2009 9:55 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: Nonjas!
and flash bangs, and ninja magic, and caltrops....the list goes on and on.
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Wed Apr 22, 2009 9:58 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Nonjas!
John_bowe wrote: and flash bangs, and ninja magic, and caltrops....the list goes on and on. i realy like caltrops, so ill do that, a smoke bomb, the teliporter, the map, and then im done. Editz: and ninja magic that lets you fly!
Last edited by lafe on Wed Apr 22, 2009 10:19 pm, edited 1 time in total.
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Wed Apr 22, 2009 10:08 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Nonjas!
John_bowe wrote: And does it really matter how he types? Yes, yes it does. If we don't keep people to communication standards, we get posts like... Emmanuel from the Spring forums wrote: is yu swordmens can swording actually ?
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Wed Apr 22, 2009 10:14 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Nonjas!
Duh102 wrote: John_bowe wrote: And does it really matter how he types? Yes, yes it does. If we don't keep people to communication standards, we get posts like... Emmanuel from the Spring forums wrote: is yu swordmens can swording actually ? it does to some degree. im not that bad though
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Wed Apr 22, 2009 10:21 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Nonjas!
The mod is a good retemplate. Just work on the sprites.
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Wed Apr 22, 2009 10:26 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Nonjas!
lafe wrote: im not that bad though Nope, and I hope nobody ever is. Take your time with your posts and you'll do fine.
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Wed Apr 22, 2009 10:29 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: Nonjas!
If your going to do caltrops, try having something like a bomb, named fist full of caltrops. Then, throw a ball like thing that gibs into ten or fifteen little spiky particles, that when stepped on, does damage. Probably going to want to make the caltrops themselves mine-like, so one use is all you get out of one caltrop. A few of those, and you've got some nice area denial.
edit: I don't know if lua lets you do random in the code (I'm really only familiar with C++), but you could do a random for the ball, and have it split into a random amount of caltrops, so its more like the ninja is reaching into a bag of caltrops and throwing them. I mean, your not going to throw the exact amount everytime in real life.
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Wed Apr 22, 2009 10:39 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Nonjas!
John_bowe wrote: If your going to do caltrops, try having something like a bomb, named fist full of caltrops. Then, throw a ball like thing that gibs into ten or fifteen little spiky particles, that when stepped on, does damage. Probably going to want to make the caltrops themselves mine-like, so one use is all you get out of one caltrop. A few of those, and you've got some nice area denial.
edit: I don't know if lua lets you do random in the code (I'm really only familiar with C++), but you could do a random for the ball, and have it split into a random amount of caltrops, so its more like the ninja is reaching into a bag of caltrops and throwing them. I mean, your not going to throw the exact amount everytime in real life. i could make it so that the caltrops are are a caltrop shaped grenade that gibs into a AEmitter that bursts lots of caltrops for a few seconds, then dissapers. these caltrops gib into identical yet pined ones that are sharp and dense
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Wed Apr 22, 2009 10:57 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: Nonjas!
That could work. And for shts and giggles, you could have some ninja magic with EXPLODING CALTROPS!!!! MUAHAHAHAA!!! Perfect area denial.
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Wed Apr 22, 2009 11:05 pm |
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