View unanswered posts | View active topics It is currently Fri Jan 10, 2025 12:17 am



Reply to topic  [ 14 posts ] 
 Gib problems...? 
Author Message
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Gib problems...?
Hrm strange, so I'm trying to get something to gib MOPixels with glows attached, they don't appear when the object gibs, however in the gibbing editor I see the glows appear, fade, then never see them again.


Tue Apr 21, 2009 10:07 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Gib problems...?
Post the MOPixel's code?

Edit: I'm doing this actually right now, so im sure i could help you :)


Tue Apr 21, 2009 10:08 pm
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: Gib problems...?
The Mind wrote:
Post the MOPixel's code?

Edit: I'm doing this actually right now, so im sure i could help you :)


Code:
AddEffect = MOPixel
   InstanceName = TeleportBallBase
   PinStrength = 1000
   Mass = 0
   LifeTime = 500
   Sharpness = 50
   HitsMOs = 0
   GetsHitByMOs = 0
   GlobalAccScalar = -0.8
   Color = Color
      R = 255
      G = 255
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 255
         G = 255
         B = 255
      TrailLength = 0
   ScreenEffect = ContentFile
      FilePath = DSTech.rte/DSCrafts/Teleport/Telebase.bmp
   EffectStartTime = 0
   EffectStopTime = 1500
   EffectStartStrength = 1.0
   EffectStopStrength = 0.0
   EffectAlwaysShows = 1


Here.


Tue Apr 21, 2009 10:14 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Gib problems...?
Hm....Ok Well when i "gibbed" it, i had my tdexplosive detonate into it, and it worked well, but for this......

Try getting rid of the ascular? idk :( Not sure on this one.....guess i cant help


Tue Apr 21, 2009 10:17 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Gib problems...?
The lifetime on the MO is shorter than the EffectStopTime... Might be it? I always have those 2 the same.

That, or the PinStrength. I don't know if you want a stationary glow or not. But I'm guessing you want it to move, because you have GlobalAccScalar = -0.8


Tue Apr 21, 2009 10:29 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Gib problems...?
whitty wrote:
The lifetime on the MO is shorter than the EffectStopTime... Might be it? I always have those 2 the same.

That, or the PinStrength. I don't know if you want a stationary glow or not. But I'm guessing you want it to move, because you have GlobalAccScalar = -0.8


I have mine pinned, so id remove ascular.....that might be interfering, but idk

Or what whitty said


Tue Apr 21, 2009 10:33 pm
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: Gib problems...?
Nahhh I want it stationary. Time to mess around with it more.


Wed Apr 22, 2009 1:27 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Gib problems...?
you cant do MOPixels with the gib editor. or you cant move them at least.


Wed Apr 22, 2009 3:50 am
Profile WWW
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: Gib problems...?
Geti wrote:
you cant do MOPixels with the gib editor. or you cant move them at least.

The thing is I see them appear just when I load the object into the gibbing editor, but when I actually test the gibs, they're gone! Non-existant! Even if I stick a emitter to the gib, the MOpixels refuse to appear.


Wed Apr 22, 2009 5:23 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Gib problems...?
exactly. you can see tiny dots where they are aswell, and the glows should re-appear when you reload the actor but you cant move them around or anything. dont worry, they'll still appear in the actual game, just not in the gibbing editor.


Wed Apr 22, 2009 7:00 am
Profile WWW
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: Gib problems...?
Geti wrote:
exactly. you can see tiny dots where they are aswell, and the glows should re-appear when you reload the actor but you cant move them around or anything. dont worry, they'll still appear in the actual game, just not in the gibbing editor.


That brings up the next point, they don't appear in game.


Wed Apr 22, 2009 12:25 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Gib problems...?
are you gibbing them at max and minvelocity = 0? that makes stuff not appear in my experiance.
Code:
AddEffect = MOSRotating
   PresetName = Gib Test

   Mass = 2
   Sharpness = 1
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Coalition.rte/Devices/Flamers/MagazineFlamerA.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -4
      Y = -4
   AngularVel = 0
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Metal
      Resolution = 4
      Depth = 0
   DeepCheck = 0
//----------------------[gib code]-----------------------------
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = TeleportBallBase
      Count = 1
      Spread = 0
      MaxVelocity = 1
      MinVelocity = 0
//-------------------------------------------------------------
//   GibSound = Blah
   GibImpulseLimit = 1
that should work fine, try the gib code?


Wed Apr 22, 2009 10:54 pm
Profile WWW
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: Gib problems...?
Works now! Thanks Geti.


Thu Apr 23, 2009 2:23 am
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: Gib problems...?
Huh, last time I tried Max and Min Velocity at 0, it worked fine....
Ah well, CC gets moody sometimes.


Thu Apr 23, 2009 3:21 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.038s | 14 Queries | GZIP : Off ]