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            | Author | Message |  
			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   GrenadesLast question of the day.....
 I have a grenade thats sposed to explode into other grenades, but they keep exploding when the original one gibs.
 
 Tried ImpulseLimit and such.
 
 Any other ideas?
 
 
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			| Tue Apr 21, 2009 12:31 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: GrenadesGetsHitByMOs = 0.
 Probably colliding with each other.
 
 
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			| Tue Apr 21, 2009 1:16 am | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: GrenadesTried that, but they still dont work :/
 Could you make them of a different material that has super high structure and gibimpulseperVL?
 
 Edit: want me to post the code?
 
 
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			| Tue Apr 21, 2009 1:32 am | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: GrenadesWhen one explodes, it is probbaly setting the other ones to explode.  Make it so the gibbed grenades can't be gibbed by particles (Remove
 the line that has GibWoundLimit =...)
 
 Edit: Post code.
 
 
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			| Tue Apr 21, 2009 3:22 am | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: GrenadesCode: AddDevice = TDExplosivePresetName = Explody
 Mass = 2
 HitsMOs = 1
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = Glowy.rte/Images/FragGrenade.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = -3
 Y = -4
 EntryWound = None
 ExitWound = None
 GoldValue = 5
 AddEmitter = AEmitter
 CopyOf = Trail Green
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 2
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 10
 DeepCheck = 1
 JointStrength = 5000000
 JointStiffness = 0.5
 DrawAfterParent = 1
 DetonationSound = Sound
 AddSample = ContentFile
 Path = Glowy.rte/Sounds/Explode2.wav
 StanceOffset = Vector
 X = -12
 Y = -5
 StartThrowOffset = Vector
 X = -12
 Y = -5
 EndThrowOffset = Vector
 X = -12
 Y = -5
 TriggerDelay = 10000
 ParticleNumberToAdd = 1
 AddParticles = AEmitter
 CopyOf = Glow Emitter
 
 
 AddDevice = TDExplosive
 PresetName = Explody2
 AddToGroup = Bombs
 Mass = 2
 PinStrength = 99999999
 RestThreshold = -500
 HitsMOs = 1
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = Glowy.rte/Images/FragGrenade.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = -3
 Y = -4
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 GoldValue = 5
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 2
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 10
 DeepCheck = 1
 JointStrength = 75
 JointStiffness = 0.5
 DrawAfterParent = 1
 DetonationSound = Sound
 AddSample = ContentFile
 Path = Glowy.rte/Sounds/Explode2.wav
 StanceOffset = Vector
 X = -12
 Y = -5
 StartThrowOffset = Vector
 X = -12
 Y = -5
 EndThrowOffset = Vector
 X = -12
 Y = -5
 TriggerDelay = 3000
 AddGib = Gib
 GibParticle = TDExplosive
 CopyOf = Explody
 Count = 10
 Spread = 360
 MaxVelocity = 0
 MinVelocity = 0
 InheritsVel = 0
Hope this helps
 
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			| Tue Apr 21, 2009 9:44 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: GrenadesSpread is in radians, max is 3.14.
 MaxVelocity of 0 is not allowed, set it to 1 (pinstrength will keep it stationary anyways).
 
 
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			| Wed Apr 22, 2009 12:23 am | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: GrenadesK, ill try that when i can. Thanks  
 
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			| Wed Apr 22, 2009 11:42 pm | 
					
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