|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 7 posts ] |
|
Author |
Message |
Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
|
Grenades
Last question of the day.....
I have a grenade thats sposed to explode into other grenades, but they keep exploding when the original one gibs.
Tried ImpulseLimit and such.
Any other ideas?
|
Tue Apr 21, 2009 12:31 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Grenades
GetsHitByMOs = 0.
Probably colliding with each other.
|
Tue Apr 21, 2009 1:16 am |
|
|
Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
|
Re: Grenades
Tried that, but they still dont work :/
Could you make them of a different material that has super high structure and gibimpulseperVL?
Edit: want me to post the code?
|
Tue Apr 21, 2009 1:32 am |
|
|
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
|
Re: Grenades
When one explodes, it is probbaly setting the other ones to explode. Make it so the gibbed grenades can't be gibbed by particles (Remove the line that has GibWoundLimit =...)
Edit: Post code.
|
Tue Apr 21, 2009 3:22 am |
|
|
Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
|
Re: Grenades
Code: AddDevice = TDExplosive PresetName = Explody Mass = 2 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Glowy.rte/Images/FragGrenade.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = None ExitWound = None GoldValue = 5 AddEmitter = AEmitter CopyOf = Trail Green AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 5000000 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Glowy.rte/Sounds/Explode2.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 10000 ParticleNumberToAdd = 1 AddParticles = AEmitter CopyOf = Glow Emitter
AddDevice = TDExplosive PresetName = Explody2 AddToGroup = Bombs Mass = 2 PinStrength = 99999999 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Glowy.rte/Images/FragGrenade.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 5 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Glowy.rte/Sounds/Explode2.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 3000 AddGib = Gib GibParticle = TDExplosive CopyOf = Explody Count = 10 Spread = 360 MaxVelocity = 0 MinVelocity = 0 InheritsVel = 0 Hope this helps
|
Tue Apr 21, 2009 9:44 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Grenades
Spread is in radians, max is 3.14.
MaxVelocity of 0 is not allowed, set it to 1 (pinstrength will keep it stationary anyways).
|
Wed Apr 22, 2009 12:23 am |
|
|
Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
|
Re: Grenades
K, ill try that when i can. Thanks
|
Wed Apr 22, 2009 11:42 pm |
|
|
|
|
Page 1 of 1
|
[ 7 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|