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 Wounds 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Wounds
Im making a dropship, and i increased the woundlimit and jointstrength and such, but when i shoot the engines, they still start flaming, and the ship cant support itself....

Any way to make it so the ship doesnt receive wounds like that so easily?


And....does it have to do with the material that the ship parts are made of?


Sat Apr 18, 2009 6:58 pm
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Post Re: Wounds
uuuhhh... GibImpulseLimit?

or make the material stronger.


Sat Apr 18, 2009 7:02 pm
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Post Re: Wounds
I did GibImpulseLimit, but ill try material i guess...


Sat Apr 18, 2009 7:04 pm
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Post Re: Wounds
Add an attachable armour what can take epic wounds.


Sat Apr 18, 2009 8:45 pm
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Post Re: Wounds
Flammablezombie wrote:
Add an attachable armour what can take epic wounds.


But im no good with offsets :(


Sat Apr 18, 2009 10:11 pm
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REAL AMERICAN HERO
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Post Re: Wounds
Then make it out of mega metal or something.


Sat Apr 18, 2009 11:13 pm
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Post Re: Wounds
Grif wrote:
Then make it out of mega metal or something.



What characteristics should i change to make it mega metal? I mean i tried something LIKE that, but the wounds still weighed the ship down once i shot it with anything....


Sat Apr 18, 2009 11:15 pm
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Post Re: Wounds
Or TEST!


Sat Apr 18, 2009 11:15 pm
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Post Re: Wounds
Try changing the Mass variable of the Wound AEmitters...


Sun Apr 19, 2009 12:31 am
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Post Re: Wounds
You change the MATERIAL = MATERIAL COPYOF = lines.


Sun Apr 19, 2009 12:43 am
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Post Re: Wounds
Grif wrote:
You change the MATERIAL = MATERIAL COPYOF = lines.


I already said that.


Sun Apr 19, 2009 3:00 am
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Post Re: Wounds
Ok ok, i eventually got it.....

Just messed around with three variables:


StructuralIntegrity
GibImpulseLimitPerVolumeL
GibWoundLimitPerVolumeL

It worked for me :)


Sun Apr 19, 2009 3:06 am
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