View unanswered posts | View active topics It is currently Wed Oct 09, 2024 12:57 pm



This topic is locked, you cannot edit posts or make further replies.  [ 261 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 18  Next
 looking for help (whitebot brainbot) 
Author Message
User avatar

Joined: Sun Jul 13, 2008 11:19 am
Posts: 45
Post Re: looking for help (whitebot brainbot)
This is looking really nice, all I can say is to make it bend over more and from what I can see from Prometheuses picture, the upper leg is thicker then the lower half.
Keep up the good work!


Fri Apr 17, 2009 7:20 am
Profile
User avatar

Joined: Sun Aug 10, 2008 7:12 am
Posts: 59
Post Re: looking for help (whitebot brainbot)
That is a huge improvement from the first. This thing looks kickass :D


Fri Apr 17, 2009 12:26 pm
Profile
User avatar

Joined: Sat Jan 06, 2007 9:45 pm
Posts: 94
Post Re: looking for help (whitebot brainbot)
I would have preferred that you asked to use my gun sprites before you put the with this mod. But amyway, I give you the permission to use them.


Fri Apr 17, 2009 5:07 pm
Profile
User avatar

Joined: Sat Apr 11, 2009 6:28 am
Posts: 99
Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
TSRabbit wrote:
I would have preferred that you asked to use my gun sprites before you put the with this mod. But amyway, I give you the permission to use them.


your right and i almost forgot. when i was just starting i used a gun that looked close before i made it bigger and changed the color and some details to match more
I'm sorry man you deserve credit for that ... i will add a credits file to my project and add you


Fri Apr 17, 2009 8:29 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Post Re: looking for help (whitebot brainbot)
Very nice, but again try to make the legs a little chubbier

Great otherwise! :D


Sat Apr 18, 2009 12:33 am
Profile
User avatar

Joined: Fri Jul 18, 2008 9:18 pm
Posts: 131
Location: Sacramento, CA
Post Re: looking for help (whitebot brainbot)
Might you consider applying some shading, but more importantly a perspective-view on the model?

For example:
If you look at the Coalition troops, you can see the left and right halves of the goggles they wear.
For ronin troops and robots, you can see both of their eyes at the same time.

From the look of your model it gives the appearance of looking at the robot at a perpendicular angle.
It looks great, don't get me wrong.
But challenge yourself / make it with with the style of CC sprites.


Sat Apr 18, 2009 1:00 am
Profile
User avatar

Joined: Sat Apr 11, 2009 6:28 am
Posts: 99
Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
tons0phun wrote:
Might you consider applying some shading, but more importantly a perspective-view on the model?

For example:
If you look at the Coalition troops, you can see the left and right halves of the goggles they wear.
For ronin troops and robots, you can see both of their eyes at the same time.

From the look of your model it gives the appearance of looking at the robot at a perpendicular angle.
It looks great, don't get me wrong.
But challenge yourself / make it with with the style of CC sprites.


i can always count on you guys to continue to challenge me lol ok i will work on new view where you can see more of the head and body.... i know how i will do the body but the head has me stumped at the moment and The Mind says work on the legs so i will do that too

also today i played with the .ini file for the AAL runner trying to get the armor to behave the way i would like the white brain bots to ... i wasn't vary successful so lets just say i have a lot to learn


Sat Apr 18, 2009 1:44 am
Profile

Joined: Sun May 18, 2008 5:02 pm
Posts: 380
Location: Florida
Post Re: looking for help (whitebot brainbot)
SovietCommando made a real good sprite, but I guess it didn't work like he wanted it to. That or he can't code.


Sat Apr 18, 2009 1:46 am
Profile
User avatar

Joined: Sat Apr 11, 2009 6:28 am
Posts: 99
Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
Image
this pic i worked on tweaking the view so you see some of the front of the guy
Image
and this is a concept drawing that someone gave me ... i think the legs are close to how they look here but still need work.
i apologize to any forum moderators if a am posting too many pics
also there's a file saving site you guys use that i can't seem to remember the name of.


Sat Apr 18, 2009 5:20 am
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Post Re: looking for help (whitebot brainbot)
Been done and better sorry
Image
from the old sprite dump


Sat Apr 18, 2009 5:33 am
Profile WWW
User avatar

Joined: Sat Apr 11, 2009 6:28 am
Posts: 99
Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
SWEET that's what i have been looking for ... holy crap that beats the hell out of what i was doing :shock:


Sat Apr 18, 2009 5:58 am
Profile
User avatar

Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
Post Re: looking for help (whitebot brainbot)
Okay, now we need some coders to make an actor outta this....


Sat Apr 18, 2009 8:15 am
Profile YIM WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: looking for help (whitebot brainbot)
You wont code much yet, a few sprites are unfinished (arm animation, look closely.) and its all broken into parts. So you'll first have to assemble the sprites sovietcommando seperated so nicely.

Those 2 armor things above and infront of the brain would work best as attachables. Either together as a single or 2 seperate. Important thing in CC modding is to keep the MOID (anything that is MOSRotating or higher(actors/doors)) count as low as possible so the game would run smoother and allow more units to be in the game at the same time.

Besides that, coding should be easy as any actor except its pretty obvious, but that thing will never be able to crawl or climb properly(atleast the hands wont be helping in climbing since they are so behind like that), so forget that.


Sat Apr 18, 2009 8:26 am
Profile
User avatar

Joined: Sat Apr 11, 2009 6:28 am
Posts: 99
Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
i could take a stab at finishing the sprites ... who's are they anyway so i can give them credit?
and if there's a coder reading this then please help (begging) :P


Sat Apr 18, 2009 9:56 am
Profile
User avatar

Joined: Mon Jun 30, 2008 9:13 pm
Posts: 499
Location: Finland
Post Re: looking for help (whitebot brainbot)
I guess I could do some coding for this. I don't quite like the style of that sprite from the sprite dump, it's a bit too tilted towards the viewer and it's pretty blurry and too small. I think you should make your sprites posed like that one, that concept drawing is pretty much like how I'd imagine it to be.


Sat Apr 18, 2009 11:10 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 261 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 18  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.036s | 15 Queries | GZIP : Off ]