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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Fri Aug 31, 2007 3:57 am
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Location: Canada
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Post Re: Whitty's Wonderful Mods
Ah, I see. first numgun, and now whitty getting my hopes up that B23 was released while I was sleeping >_<


Wed Apr 15, 2009 7:53 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Whitty's Wonderful Mods
whitty wrote:
octyl wrote:
How does the Needler use Lua? Do you have to be on a certain level?

What I meant is that to make it work correctly, we need Lua to come out so I can make the bullets home in.


Dont forget that needler rounds also exploded after a short delay.


Wed Apr 15, 2009 8:09 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Whitty's Wonderful Mods
Only if they hit the target.

Bladecat4 wrote:
I was thinking about the size of the nova.

Unfortunately, CC only lets images be so big. And right now I'm having a problem of it appearing either completely in the ground or most of it in the ground.


Wed Apr 15, 2009 8:28 pm
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Post Re: Whitty's Wonderful Mods
Most of it is okay.


Wed Apr 15, 2009 8:37 pm
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Post Re: Whitty's Wonderful Mods
Nice mods Whitty! ;)


Wed Apr 15, 2009 9:33 pm
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Post Re: Whitty's Wonderful Mods
I think the needler would be more true to the game if you made it shoot with less velocity, and gave the shots less gravity so they don't drop out of the air. The muzzle offset looks a bit high too.

If you made the wand bubbles emitters, you could make them move around all crazy, like they got caught in the wind. :3

There's a bit too much terrain destruction across the board, if you use the comet on dirt it makes a huge pit. Not to mention what dropping 5 supernova bombs at once does to a level...


Wed Apr 15, 2009 9:39 pm
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Joined: Thu Dec 04, 2008 3:18 pm
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Location: The Ether
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Post Re: Whitty's Wonderful Mods
The nova's pretty huge. How would you both feel about something maybe half or a third that size? Personally, this is something that I've wanted for a while but was only partially met in CaveCricket's cage gun.


Thu Apr 16, 2009 12:07 am
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Post Re: Whitty's Wonderful Mods
I'm having a problem with the block getting gibbed into the ground or almost completely in the ground every time.
Tried gib offsets, didn't seem to help.


Thu Apr 16, 2009 12:36 am
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Post Re: Whitty's Wonderful Mods
How's it coming along?


Fri Apr 17, 2009 8:38 am
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Post Re: Whitty's Wonderful Mods
whitty wrote:
I'm having a problem with the block getting gibbed into the ground or almost completely in the ground every time.
Tried gib offsets, didn't seem to help.

Like that.


Oh, and I made an infinity bomb.


Fri Apr 17, 2009 1:29 pm
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Post Re: Whitty's Wonderful Mods
Well it's slightly revolutionary, nothing big, but the glow fits well, if people say 'omg lol glow' they're just being clowns because you always add glow to stuff.
Hey that's your style man, and I think you've mastered it well.
But maybe you should try with some red glowing weapons? That'd be nice.


Fri Apr 17, 2009 2:36 pm
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Post Re: Whitty's Wonderful Mods
war_man333 wrote:
Well it's slightly revolutionary, nothing big, but the glow fits well, if people say 'omg lol glow' they're just being clowns because you always add glow to stuff.
Hey that's your style man, and I think you've mastered it well.
But maybe you should try with some red glowing weapons? That'd be nice.

I'll see what I can do. :wink:
Anything particular you had in mind?


Fri Apr 17, 2009 3:07 pm
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Post Re: Whitty's Wonderful Mods
Bumpity bump bump.

Bumpdate:
Image
Block Bomb.

Also, made the Teleporter work. It'll be in the next update.
Along with Robo-Clone. And the cancer bomb. And other random ♥♥♥♥.


Sun Apr 19, 2009 10:25 pm
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Post Re: Whitty's Wonderful Mods
Cancerbomb. what.


Sun Apr 19, 2009 10:33 pm
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Post Re: Whitty's Wonderful Mods
A bomb that explodes into itself.


Forever.


Or, at least, until it falls off the map.


Sun Apr 19, 2009 10:35 pm
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