View unanswered posts | View active topics It is currently Fri Nov 01, 2024 10:00 am



This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page Previous  1, 2
 The Decimator (glowy indeed) 
Author Message
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: The Decimator (glowy indeed)
whitty wrote:
dapaperboy wrote:
the bullet/rocket/glowy awesomeness is better then sex.

That has got to be the saddest thing I have ever read on the internet...


Hahahaha... Anyways... Nice mod. Thumbs-up for the glow.



Thx Whitty!/Lol xD


Wed Apr 15, 2009 10:33 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: The Decimator (glowy indeed)
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


Thu Apr 16, 2009 4:28 am
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: The Decimator (glowy indeed)
Grif wrote:
Needs recursion.

Timed, single-replacement recursion that can be ended ballistically.
To make it something new, balanced, and not game-ending.
Looks neat anyways, DLing.
Sentence fragments.


Last edited by Azukki on Thu Apr 16, 2009 10:06 pm, edited 1 time in total.



Thu Apr 16, 2009 4:49 am
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: The Decimator (glowy indeed)
Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?


Thu Apr 16, 2009 9:47 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: The Decimator (glowy indeed)
The Mind wrote:
Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?

Something like that.

I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it...


Thu Apr 16, 2009 9:50 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: The Decimator (glowy indeed)
whitty wrote:
The Mind wrote:
Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?

Something like that.

I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it...



Lol, id love to see the code :D


Thu Apr 16, 2009 9:52 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: The Decimator (glowy indeed)
It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING.
Tek Troopers.rte/Tek Weps/Cancer.ini
It's commented out by default.

The structure of the file is horrible. Good luck finding anything.


Thu Apr 16, 2009 9:54 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: The Decimator (glowy indeed)
whitty wrote:
It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING.
Tek Troopers.rte/Tek Weps/Cancer.ini
It's commented out by default.

The structure of the file is horrible. Good luck finding anything.

Lol, k. Maybe ill stick to making my own then :D


Thu Apr 16, 2009 9:57 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: The Decimator (glowy indeed)
Name1 has no gibs.
Name2 is a copy of Name1 that gibs into Name1.
Name1 is defined once again, as a copy of the original Name1, and gibs into Name2.

Names are case sensitive.

eg:
Code:
AddDevice = HDFirearm
   PresetName = L4D Pistol
[regular gun stuff]
   Buyable = 0
[regular gun stuff]
   GibWoundLimit = 1

AddDevice = HDFirearm
   CopyOf = L4D Pistol
   PresetName = L4d Pistol
   AddGib = Gib
      GibParticle = HDFirearm
         CopyOf = L4D Pistol
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 4

AddDevice = HDFirearm
   CopyOf = L4D Pistol
   PresetName = L4D Pistol
   AddGib = Gib
      GibParticle = HDFirearm
         CopyOf = L4d Pistol
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 4
   Buyable = 1


Thu Apr 16, 2009 10:15 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: The Decimator (glowy indeed)
Thx azukki ^^


Thu Apr 16, 2009 10:17 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: The Decimator (glowy indeed)
Dammit beat me to it... I just re-created it.

What I did is make an emitter. Then copied the entire code for said emitter, and added a line for it gibbing into itself. Then I made a bomb that explodes into the emitter. Ta dah, infinity bomb.


Thu Apr 16, 2009 10:21 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 26 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.033s | 14 Queries | GZIP : Off ]