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 Crobotech Mod Beta 2 
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Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
NeoSeeker wrote:
as in the one that shot explosive balls of plasma?


my favorite fudge gun right there.


Yar that one.


Wed Apr 15, 2009 3:57 pm
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Joined: Tue Aug 21, 2007 2:55 pm
Posts: 948
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
NeoSeeker wrote:
as in the one that shot explosive balls of plasma?


my favorite fudge gun right there.


Yar that one.


That was the most fun Crobo gun ever.

Are you going to remake the Stormtroopers at some point?


Wed Apr 15, 2009 7:56 pm
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Joined: Wed Oct 25, 2006 7:57 pm
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Location: Out there, among the stars.
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
I'm thinking of maybe remaking the old PA-120 plasma gun thing I had ages ago.

Yes, You should do that, Twas the best gun for Ownefying Enemys.

Edit: Ah, I have found the old sprite.
Attachment:
File comment: Actually, The code Said it was the PA - 150, But maybe I have an Older Version.
Gun.png [467 Bytes]
Downloaded 49 times


Wed Apr 15, 2009 8:18 pm
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Post Re: Crobotech Mod Beta 2
Your right, it was the PA-150, my mistake :)

Had this new sprite lying around for a few days, will code it later.

Image


Wed Apr 15, 2009 9:29 pm
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Joined: Thu Jun 26, 2008 8:18 am
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:

I apologise! I shall keep everything I do a secret until release from now on :wink:

No! He can GTFO and not look at your update pictures, keep posting them!


Wed Apr 15, 2009 9:36 pm
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Post Re: Crobotech Mod Beta 2
I always liked the MG's better, they had a great thumpy feel and they wouldn't end up blowing everything, so they were safer.
They also had the best sprites ♥♥♥♥ ever.


Wed Apr 15, 2009 10:11 pm
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Post Re: Crobotech Mod Beta 2
Wow, that Looks Epic. Can't wait for the Release. :grin:


Wed Apr 15, 2009 10:16 pm
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Post Re: Crobotech Mod Beta 2
Siric wrote:
Wow, that Looks Epic. Can't wait for the Release. :grin:


Wed Apr 15, 2009 10:18 pm
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: Crobotech Mod Beta 2
Siric wrote:
Wow, that Looks Epic. Can't wait for the Release. :grin:



What does bubs make thats NOT epic....? :P


Wed Apr 15, 2009 10:18 pm
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Joined: Wed Feb 25, 2009 2:45 am
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Post Re: Crobotech Mod Beta 2
This is waiting for B23 before release right?


Wed Apr 15, 2009 10:19 pm
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Post Re: Crobotech Mod Beta 2
Scope0 wrote:
This is waiting for B23 before release right?


That's right, it won't work on the current build.


Wed Apr 15, 2009 10:35 pm
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Joined: Sat Apr 05, 2008 11:54 pm
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Post Re: Crobotech Mod Beta 2
How could you make something for a build that is not even released yet?


Wed Apr 15, 2009 10:38 pm
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: Crobotech Mod Beta 2
He makes content for the newest releases so we can assume he already knows what coding to put in his guys.


Wed Apr 15, 2009 10:48 pm
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Post Re: Crobotech Mod Beta 2
Although, apparently, you have only to comment out the activities to make it work.


Wed Apr 15, 2009 10:59 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
Your right, it was the PA-150, my mistake :)

Had this new sprite lying around for a few days, will code it later.

[▲]http://img.photobucket.com/albums/v242/aquavamp/PA-150.png[/▲]

You are bringing back the PA150!

I love you now.

---

@RyaWolf:
He is a DRL Developer, therefore he has access to the new build's coding.

@3 Solid:
Fallacious Reasoning, is a no-no, no cookies for you!


Wed Apr 15, 2009 11:04 pm
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