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 Chinese Assault Rifle (and other Fallout 3 mods) 
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Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
the N99, chinese pistol and the assault rifle are waaaaaaay to generic. the BB gun is just a re code of the base.rte AK-47. the mini nuke thing gave me BSOD (lol i know) but the railway rifle is kinda fun.


Wed Apr 15, 2009 12:35 am
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Joined: Sat Apr 11, 2009 9:29 pm
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
Railway Rifle updated! I think it's the best weapon right now.


Wed Apr 15, 2009 12:47 am
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Joined: Fri Oct 17, 2008 9:46 pm
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
I downloaded the new version, but it showed several errors in many parts of the code. Here's a fixed version (I hope :P ) that I made.
By the way, the improved railway rifle is awesome!

EDIT: oops, sorry forgot to upload...


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FO3.rte.rar [1019.72 KiB]
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Wed Apr 15, 2009 1:19 am
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Joined: Sat Apr 11, 2009 9:29 pm
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
Gee, thanks for telling me what the errors were, providing abortscreen.bmp or the error message, and telling me what you changed. This helps so much.


Wed Apr 15, 2009 1:23 am
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
OK, OK, no need to get angry. :oops:

The main error happened in rail.ini, because you put a TrailLenght on the incorrect place on the round's code. The other ones happened in fatman.ini, the files cover1.bmp and cover2.bmp were missing, and you wrote "magazine mini-nuke", while the actual magazine had "Magazine FatMan" as presetname.
I hope this is more helpful...


Wed Apr 15, 2009 1:38 am
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
Thank you, that's much better. Fixed in the next release. I'm off to make the laser pistol.


Wed Apr 15, 2009 1:43 am
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Joined: Sat May 24, 2008 5:10 am
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
The sprites dont really look like their fallout 3 counterpart.


Wed Apr 15, 2009 4:51 pm
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Joined: Tue Jul 24, 2007 1:13 am
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
SpacePope wrote:
If you wanted to be original,try doing the mesmetron.



i want a Lua gun that makes people's heads explode.


hopefully with lua we'll be able to make guns that make specific parts of an actor explode no matter where you hit them.


non-lethal de-legging and de-arming guns would be awesome


Wed Apr 15, 2009 5:19 pm
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Joined: Sat Apr 11, 2009 9:29 pm
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
SpacePope wrote:
The sprites dont really look like their fallout 3 counterpart.

waaaaaaah

I copied them straight off the wiki so they're the best I can do.


Wed Apr 15, 2009 7:48 pm
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
Squeegy wrote:
SpacePope wrote:
The sprites dont really look like their fallout 3 counterpart.

waaaaaaah

I copied them straight off the wiki so they're the best I can do.


you did well for somebody who is new to modding.


Wed Apr 15, 2009 10:30 pm
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Joined: Wed Mar 28, 2007 9:02 pm
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Location: Somewhere. Nowhere.
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
Oh dear lord downloading now.


Wed Apr 15, 2009 10:52 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
Squeegy wrote:
EDITEDITEDIT: Wow, that's awesome! The spikes can go through doors and cover!

You say this like it's a good thing.

Terrain raping?
Or just plain going through walls COD4 style?


Thu Apr 16, 2009 4:01 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
NeoSeeker wrote:
SpacePope wrote:
If you wanted to be original,try doing the mesmetron.



i want a Lua gun that makes people's heads explode.


hopefully with lua we'll be able to make guns that make specific parts of an actor explode no matter where you hit them.


non-lethal de-legging and de-arming guns would be awesome


I don't think that you can access specific body parts at all.
And it doesn't seem like data is opening up new bindings.

Though mesetron would be fun even without head gibbing.


Thu Apr 16, 2009 5:17 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
Quote:
Experimental MIRV pics


O_O

Youve got to be kidding me.
Someone just threw away "balanced gameplay" out of the window.


Thu Apr 16, 2009 6:58 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Chinese Assault Rifle (and other Fallout 3 mods)
Make it cost money to fire.

Balance comes back.

Unless you have inf gold.


Thu Apr 16, 2009 7:02 am
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