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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
NeoSeeker wrote: as in the one that shot explosive balls of plasma?
my favorite fudge gun right there. Yar that one.
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Wed Apr 15, 2009 3:57 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Crobotech Mod Beta 2
capnbubs wrote: NeoSeeker wrote: as in the one that shot explosive balls of plasma?
my favorite fudge gun right there. Yar that one. That was the most fun Crobo gun ever. Are you going to remake the Stormtroopers at some point?
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Wed Apr 15, 2009 7:56 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Crobotech Mod Beta 2
capnbubs wrote: I'm thinking of maybe remaking the old PA-120 plasma gun thing I had ages ago. Yes, You should do that, Twas the best gun for Ownefying Enemys. Edit: Ah, I have found the old sprite. Attachment:
File comment: Actually, The code Said it was the PA - 150, But maybe I have an Older Version.
Gun.png [467 Bytes]
Downloaded 49 times
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Wed Apr 15, 2009 8:18 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Your right, it was the PA-150, my mistake Had this new sprite lying around for a few days, will code it later.
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Wed Apr 15, 2009 9:29 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Crobotech Mod Beta 2
capnbubs wrote: I apologise! I shall keep everything I do a secret until release from now on No! He can GTFO and not look at your update pictures, keep posting them!
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Wed Apr 15, 2009 9:36 pm |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Crobotech Mod Beta 2
I always liked the MG's better, they had a great thumpy feel and they wouldn't end up blowing everything, so they were safer. They also had the best sprites ♥♥♥♥ ever.
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Wed Apr 15, 2009 10:11 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Crobotech Mod Beta 2
Wow, that Looks Epic. Can't wait for the Release.
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Wed Apr 15, 2009 10:16 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Crobotech Mod Beta 2
Siric wrote: Wow, that Looks Epic. Can't wait for the Release.
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Wed Apr 15, 2009 10:18 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Crobotech Mod Beta 2
Siric wrote: Wow, that Looks Epic. Can't wait for the Release. What does bubs make thats NOT epic....?
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Wed Apr 15, 2009 10:18 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Crobotech Mod Beta 2
This is waiting for B23 before release right?
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Wed Apr 15, 2009 10:19 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Scope0 wrote: This is waiting for B23 before release right? That's right, it won't work on the current build.
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Wed Apr 15, 2009 10:35 pm |
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RyaWolf
Joined: Sat Apr 05, 2008 11:54 pm Posts: 116 Location: In your basement
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Re: Crobotech Mod Beta 2
How could you make something for a build that is not even released yet?
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Wed Apr 15, 2009 10:38 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Crobotech Mod Beta 2
He makes content for the newest releases so we can assume he already knows what coding to put in his guys.
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Wed Apr 15, 2009 10:48 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Crobotech Mod Beta 2
Although, apparently, you have only to comment out the activities to make it work.
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Wed Apr 15, 2009 10:59 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
capnbubs wrote: Your right, it was the PA-150, my mistake Had this new sprite lying around for a few days, will code it later. [▲]http://img.photobucket.com/albums/v242/aquavamp/PA-150.png[/▲] You are bringing back the PA150! I love you now. --- @RyaWolf: He is a DRL Developer, therefore he has access to the new build's coding. @3 Solid: Fallacious Reasoning, is a no-no, no cookies for you!
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Wed Apr 15, 2009 11:04 pm |
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