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			| joost1120 
					Joined: Fri Aug 15, 2008 6:17 pm
 Posts: 318
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI have to agree with that... One question... WHEN?!!!! 
 
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			| Tue Apr 14, 2009 6:25 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionCalm down, rushing is no good. Yesterday I remembered that none of the sidearms had the "OneHanded = 1" variable that would allow them to be used with a shield. So basically: When its done. And now some music:  Sniper, shotgun, support machine gun, rifle, shell cannon and a flamer from left to right.  And these two are posing because sh*t just got real. What am I doing now: Working on to make the limbpaths work when climbing and crawling and making an explosion to that shell cannons projectile in the first pic.
 
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			| Wed Apr 15, 2009 12:42 pm | 
					
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			| shadow 
					Joined: Mon Jan 12, 2009 10:16 pm
 Posts: 310
 Location: England
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI'm gonna explode with anticipation for this, the Crobos, and B23.   
 
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			| Wed Apr 15, 2009 2:02 pm | 
					
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			| Rocksonic 
					Joined: Sat Jan 10, 2009 1:55 am
 Posts: 75
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionShweet, that flamethrower looks great. How did you manage the backpack fuel tank thing? 
 
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			| Wed Apr 15, 2009 2:51 pm | 
					
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			| joost1120 
					Joined: Fri Aug 15, 2008 6:17 pm
 Posts: 318
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionIt's part of the sprite i guess? Probably doesn't fit correctly with things like the Tek scout... 
 
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			| Wed Apr 15, 2009 3:28 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionThe fuel tank is the magazine of the gun. You can detach it and shoot it to make it explode like a "remote bomb". Wont be doing fireworks like my old spitfire though for those who remember that one.   Also I figured since these guys are basically a faction on their own and theyve got weapons and stuff so I was thinking of making a few tools for them. So far I've sprited a digger based heavily on the "plasma cutter" from dead space. If youve got any good ideas for tools then let me know. By tool I mean an item that can either aid the player in combat or other miscallenous acts like mining.
 
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			| Wed Apr 15, 2009 6:51 pm | 
					
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			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionTry a gun that instantly makes a 1 second long energy barrier. The idea would be to stop a bullet if you timed it right. You have no idea how many times I've been saved by your E-Shield deployers. 
 
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			| Wed Apr 15, 2009 6:59 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionnumgun wrote: Wont be doing fireworks like my old spitfire though for those who remember that one.  I  think I still have that. (The original Spitfire.rte not one of them thingies in one of the various AAL Packs)
 
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			| Wed Apr 15, 2009 8:14 pm | 
					
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			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionThis will NEVER BE RELEASED. Just like B23. 
 
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			| Wed Apr 15, 2009 8:51 pm | 
					
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			| Scope0 
					Joined: Wed Feb 25, 2009 2:45 am
 Posts: 346
 Location: Funkytown
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionBladecat4 wrote: This will NEVER BE RELEASED. Just like B23.Got that right Bladecat *high five* wait... what
 
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			| Wed Apr 15, 2009 9:54 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionNever say never. Heres something new! I've made 2 new kickass tools: A digger and a force gun! Both inspired by dead space, the first one is a fast and clean digger while the second one is a force gun that can aid you in multiple ways. The forcegun can: Boost your movement, disarm opponents and push objects! Also ♥♥♥♥ crawling limbpaths, I hope you guys can live without that.
 
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			| Wed Apr 15, 2009 10:59 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionNum, that thing in the picture ( Top, Middle ) , looks like a mutated cat. 
 
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			| Wed Apr 15, 2009 11:56 pm | 
					
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			| Scope0 
					Joined: Wed Feb 25, 2009 2:45 am
 Posts: 346
 Location: Funkytown
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionFoa wrote: Num, that thing in the picture ( Top, Middle ) , looks like a mutated cat.Holy ♥♥♥♥ it does! wow!
 
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			| Thu Apr 16, 2009 12:25 am | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionnumgun wrote: Also ♥♥♥♥ crawling limbpaths, I hope you guys can live without that.So. Zalo can't help you there?
 
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			| Thu Apr 16, 2009 3:58 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussion Well, I dont really see a mutated cat in it, but yes, the design is pretty wierd.
 
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			| Thu Apr 16, 2009 6:52 am | 
					
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