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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
Ended testing, and can say only one thing about this mod: awesome. The gust spell was the best of them all, it just felt nice to blow people away with a huge wave of air. The spells were nicely made and well-sprited, and their effects were pretty cool. The only thing I would suggest changing would be the cryomage's mage: I think that you put a little too much glow flowing from it, you can barely see the spriting... Other than that, this is one great mod, and I hope that you'll expand it soon.
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Tue Apr 14, 2009 9:15 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
Sounds Pretty cool, I'll give it a try. One thing I noticed from the Gifs though, the fire doesn't have any smoke, IMO It would look better with Plenty of Smoke.
EDIT: Great, I like it, the Ice storm is a little Laggy, And the Fire Spells could use some Smoke, And the Reload Times and Prices are a bit Steep, But other then That, its a Great mod. Also, I like how you Animated their Legs.
Last edited by Siric on Thu Jun 18, 2009 9:20 pm, edited 1 time in total.
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Tue Apr 14, 2009 9:39 pm |
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orthrapox
Joined: Fri Aug 31, 2007 2:30 am Posts: 29 Location: In your head.
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
"Every time you make a mod, it's like having s*x with me. I jizzed in my pants! You may call it premature, I just call it ecstacy"
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Wed Apr 15, 2009 1:15 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
Great mod - creative, nice spriting, and nice effects. One thing I'd like to point out is that the wind ball spell is a little overpowered. I wouldn't expect a magical ball of air to tear people apart THAT well. Nice job with the icefall and lightning storm.
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Wed Apr 15, 2009 2:32 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
Will there be more elements added?
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Wed Apr 15, 2009 1:35 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
So far, I have one more element planned, but depending on how much Lua I can comprehend I may do more.
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Wed Apr 15, 2009 7:51 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
I'm seeing a death book in the .rte...
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Thu Apr 16, 2009 8:39 am |
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benjabby
Joined: Wed Apr 08, 2009 5:56 pm Posts: 50
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
Is it possible that im future versions there will be more "types" of magic like a shadow/darkness/evil one or things like that?
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Thu Apr 16, 2009 8:46 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
The Decaying Soldat wrote: more elements benjabby wrote: more "types" of magic Is this the same question? Answer is the same to both, if so. Probably, but not in the near future. I have to fill out Ice and balance first, then work on the third "element" which is really just the lack of a specific element.
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Thu Apr 16, 2009 11:53 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
i think this mod has a whole lot of potential: not that this mod isent awsome already, which it is. the actors are pretty good, but there a bit weak imo
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Sat Apr 18, 2009 12:21 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: WizCorp Public Beta! (v0.04b2 18:57 4/13/09 GMT)
I thought of this not too long ago but I failed to make anything decent enough to release, even for a private Beta. Great mod =) Maybe a chance of future elements, and more specific ones? (eg, lightning being its own element)
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Sat Apr 18, 2009 8:41 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Update v0.04b3. More smoke and different fire effects, better damage for the meteor, flaming boulder, and Armageddon. I personally love the new fireball.
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Sun Apr 19, 2009 2:35 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
You know, it'd be a good idea to show some indication of a spell firing. Some kind of ornate magic circle appearing the direction a spell is cast, that'll give it more of an magical effect then a magic ball appearing.
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Sun Apr 19, 2009 3:47 am |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
If someone knows the game NOX , its spell sounds would be kickarse
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Sun Apr 19, 2009 2:22 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: WizCorp Public Beta! (v0.04b3 03:33 4/19/09 GMT)
Bump'd for awesome. When is the knight gonna be released?
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Fri May 01, 2009 9:23 pm |
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