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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Crobotech Mod Beta 2
Huminahuminahuminahuminahuminahumina. You're killing us with the suspense bubs Though it is rather cool to see the updates. Every single screenshot makes us that much more impatient as far as waiting for B23 goes, though. (It's a secret coup, I know it is! He's going to tease us with these Godly screenshots until the DR users snap and attack Data. Then Bubs can take over and reap the profits of CC.)
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Sun Apr 12, 2009 11:22 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Crobotech Mod Beta 2
Wow now that is the definition of Quality, Capnbubs!
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Sun Apr 12, 2009 11:25 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
capnbubs wrote: Bwahaha I made a new actor!
Meet the Suppressor.
[▲]http://img.photobucket.com/albums/v242/aquavamp/Suppressor.png[/▲]
This guy has the energy shield from the old Techs on his helmet and weapon, he'll take at least 30 rounds to take down from the front. Are there recharging shields? Like if you take down their force field, will it reboot? And it seems like you have learned how to go tease us so well, did you learn from PS, or numgun?
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Mon Apr 13, 2009 12:09 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
the supressor looks awesome; i love the drums on his back. im also curious on shield recharging, will any shielded units have that kind of capability? or will it just be an attachable that breaks after a bit?
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Mon Apr 13, 2009 1:21 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
currently it's just a wound effect on an attachable that breaks after a bit, whether or not we get recharging shields in the future depends on how Lua progresses.
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Mon Apr 13, 2009 1:39 am |
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Durza
Joined: Thu Nov 16, 2006 9:35 am Posts: 8 Location: Australia
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Re: Crobotech Mod Beta 2
Gah, that is freaking awesome. Build 23 can't come out soon enough.
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Mon Apr 13, 2009 3:06 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Crobotech Mod Beta 2
yeah i'm like wanking to the suppressor, the shading on the ammo cans is awesome
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Mon Apr 13, 2009 3:44 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Crobotech Mod Beta 2
zalo wrote: Yeah, Data was working on a new variable so it would take a bit to charge up the weapon before firing it. For Gatling Guns. Hmmm... charge-up time... miniguns.... charge-up time.... LASERS!!! Also, stop being good at spriting, it makes my crap look like... well... crap.
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Mon Apr 13, 2009 4:11 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
capnbubs wrote: currently it's just a wound effect on an attachable that breaks after a bit, whether or not we get recharging shields in the future depends on how Lua progresses. fair enough. hopefully we can add attachables or something, that would make different kinds of shielding a fun thing to play with. in any case, i agree with neoseeker. NeoSeeker wrote: the shading on the ammo cans is awesome oh, is the LR coming back? with new lua-y goodness and effects? i love that thing.
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Mon Apr 13, 2009 4:40 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Crobotech Mod Beta 2
The Suppressor....*sniff*....It's...It's just...*sniff*, I mean, just....Oh goodness wait, I need to calm down...*sniff*, *cough*...*cough*...
Ok, think I'm fine now...It's...IT"S F***ING BEAUTIFUL OH DAMMIT I WANT IT NOW!!! ARRRRGHHHH!!!!!!!
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Mon Apr 13, 2009 6:03 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Crobotech Mod Beta 2
The only thing bugging me is an apparent lack of depth in "horn" of the the pointy helmet.
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Mon Apr 13, 2009 1:53 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Here is a lineup of the finished actors so far.
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Mon Apr 13, 2009 3:19 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Crobotech Mod Beta 2
The one 2 from the right looks like he has a Mohawk. Or a Shark's fin.
Anyway, I'm really impressed with the stupendous looking volumetric particles, and the professional and creative weapons.
Build 23 will be an awesome day.
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Mon Apr 13, 2009 3:47 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Crobotech Mod Beta 2
Yes, yes it will, Zalo.
*Sheds a tear*
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Mon Apr 13, 2009 4:20 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Crobotech Mod Beta 2
That gatling gun dude looks cool. How do you attempt to make it look like the belt actually feeds into the gun? I sort've puzzled over that with my own mod, and I eventually just avoided the issue.
Probably once you release this it'll inspire me to revisit my own designs. Though it'll probably end up being an enhancement of details rather than a complete redesign, since I like my basic designs. It's the details that really make your stuff awesome.
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Mon Apr 13, 2009 4:43 pm |
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