View unanswered posts | View active topics It is currently Fri Nov 01, 2024 3:53 am



This topic is locked, you cannot edit posts or make further replies.  [ 114 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next
 The KloneKannon - Why don't this thing blow up? 
Author Message
User avatar

Joined: Sun Nov 30, 2008 4:56 pm
Posts: 132
Reply with quote
Post Re: The KloneKannon - Now with 20% more bees
I like this mod!
It's so much fun shooting Oppressors across the map and watcing them splatter my foes.
The only bug is every second shot. The bombs don't fly out of the cannon, they are ejected right at my actors feet... it's dangerous, I tell ya!


Fri Apr 10, 2009 10:46 am
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: The KloneKannon - Now with 20% more bees
Thanks for the comments, I was thinking of completing this mod, making a right facing cannon and another bomb or two.
Inuyasha > The bug can only be fixed by clogging up one of the two exits with bunker modules, gibs, etc.

I was also thinking of making a moving cannon, but that not gonna come any time soon.


Fri Apr 10, 2009 2:36 pm
Profile WWW
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: The KloneKannon - Now with 20% more bees
You should try making a one opening cannon, like others suggested. After all, the current mechanism is only good for making elevators.


Fri Apr 10, 2009 2:43 pm
Profile
User avatar

Joined: Sun Nov 30, 2008 4:56 pm
Posts: 132
Reply with quote
Post Re: The KloneKannon - Now with 20% more bees
Bunker modules, eh?
Thanks for the tip!


Fri Apr 10, 2009 4:42 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: The KloneKannon - Now with 20% more bees
Soldat > The floating version will have an exit on the bottom for loading, you can just clog the stationary up with bunker modules.
Also working on a new bomb, the cloud bomb.


Fri Apr 10, 2009 4:45 pm
Profile WWW

Joined: Sun May 18, 2008 5:02 pm
Posts: 380
Location: Florida
Reply with quote
Post Re: The KloneKannon - Now with 20% more bees
Needs more bees. :)


Fri Apr 10, 2009 7:42 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: The KloneKannon - Now with 20% more bees
Well guys done with the cloud bomb, I'm working on another explosive for y'all to play with.
Image
What looks better, with or without the busted label?


Sat Apr 11, 2009 7:09 pm
Profile WWW
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: The KloneKannon - Now with 65% Flippyness
Since no one commented I went with clean. Added a flipped Kannon. Both Kannons can now be found under bunker systems. Also added two more bombs.

Enjoy!


Mon Apr 13, 2009 8:26 am
Profile WWW
User avatar

Joined: Sun Nov 30, 2008 4:56 pm
Posts: 132
Reply with quote
Post Re: The KloneKannon - Now with 65% Flippyness
Awesome!
Shooting Opressors the other way, here I come!

Though, I personally liked the labelled crate more.


Mon Apr 13, 2009 10:25 am
Profile
User avatar

Joined: Sat Jan 10, 2009 1:55 am
Posts: 75
Reply with quote
Post Re: The KloneKannon - Now with 65% more flippyness
Unlabeled crate = bettar.


This mod is win btw.


Mon Apr 13, 2009 6:39 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: The KloneKannon - Now with 65% more flippyness
Thanks guys,
I think I'll put this project on hold for a while, while I start working on a new major project. (Teasers will come when I get sprites down) I've also got two side projects, so I'll see how it works out.
Thanks again!


Mon Apr 13, 2009 8:37 pm
Profile WWW
User avatar

Joined: Mon Jan 12, 2009 10:16 pm
Posts: 310
Location: England
Reply with quote
Post Re: The KloneKannon - Now with 65% more flippyness
That makes me sad you're putting this on halt. It's probably one of the most useful mods around.


Mon Apr 13, 2009 9:03 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: The KloneKannon - Now with 65% more flippyness
Don't worry, I will continue this later. I have a few bomb ideas for build 23 and I might, if possible make a hand held cannon with Lua.


Tue Apr 14, 2009 7:53 am
Profile WWW
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: The KloneKannon - Now with 65% more flippyness
My my, the boxes are rather.... vicious....


Tue Apr 14, 2009 8:45 am
Profile WWW
User avatar

Joined: Tue Apr 14, 2009 5:54 pm
Posts: 2
Reply with quote
Post Re: The KloneKannon - Now with 65% more flippyness
Does not work for me. Dunno... I think it isn't loading in the loading screen :-(


Tue Apr 14, 2009 6:19 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 114 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.037s | 14 Queries | GZIP : Off ]