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 Crobotech Mod Beta 2 
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Crobotech Mod Beta 2
Huminahuminahuminahuminahuminahumina.

You're killing us with the suspense bubs :( Though it is rather cool to see the updates. Every single screenshot makes us that much more impatient as far as waiting for B23 goes, though.

(It's a secret coup, I know it is! He's going to tease us with these Godly screenshots until the DR users snap and attack Data. Then Bubs can take over and reap the profits of CC.)


Sun Apr 12, 2009 11:22 pm
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Joined: Wed Feb 25, 2009 2:45 am
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Post Re: Crobotech Mod Beta 2
Wow now that is the definition of Quality, Capnbubs!


Sun Apr 12, 2009 11:25 pm
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
Bwahaha I made a new actor!

Meet the Suppressor.

[▲]http://img.photobucket.com/albums/v242/aquavamp/Suppressor.png[/▲]

This guy has the energy shield from the old Techs on his helmet and weapon, he'll take at least 30 rounds to take down from the front.

Are there recharging shields?
Like if you take down their force field, will it reboot?

And it seems like you have learned how to go tease us so well, did you learn from PS, or numgun?


Mon Apr 13, 2009 12:09 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Crobotech Mod Beta 2
the supressor looks awesome; i love the drums on his back.
im also curious on shield recharging, will any shielded units have that kind of capability? or will it just be an attachable that breaks after a bit?


Mon Apr 13, 2009 1:21 am
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Joined: Mon Mar 26, 2007 1:15 am
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Location: UK
Post Re: Crobotech Mod Beta 2
currently it's just a wound effect on an attachable that breaks after a bit, whether or not we get recharging shields in the future depends on how Lua progresses.


Mon Apr 13, 2009 1:39 am
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Joined: Thu Nov 16, 2006 9:35 am
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Location: Australia
Post Re: Crobotech Mod Beta 2
Gah, that is freaking awesome. :o Build 23 can't come out soon enough.


Mon Apr 13, 2009 3:06 am
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
yeah i'm like wanking to the suppressor, the shading on the ammo cans is awesome


Mon Apr 13, 2009 3:44 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
Post Re: Crobotech Mod Beta 2
zalo wrote:
Yeah, Data was working on a new variable so it would
take a bit to charge up the weapon before firing it. For Gatling Guns.
Hmmm... charge-up time... miniguns.... charge-up time.... LASERS!!!
Also, stop being good at spriting, it makes my crap look like... well... crap.


Mon Apr 13, 2009 4:11 am
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:
currently it's just a wound effect on an attachable that breaks after a bit, whether or not we get recharging shields in the future depends on how Lua progresses.
fair enough. hopefully we can add attachables or something, that would make different kinds of shielding a fun thing to play with.
in any case, i agree with neoseeker.
NeoSeeker wrote:
the shading on the ammo cans is awesome

oh, is the LR coming back? with new lua-y goodness and effects? i love that thing.


Mon Apr 13, 2009 4:40 am
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Post Re: Crobotech Mod Beta 2
The Suppressor....*sniff*....It's...It's just...*sniff*, I mean, just....Oh goodness wait, I need to calm down...*sniff*, *cough*...*cough*...

Ok, think I'm fine now...It's...IT"S F***ING BEAUTIFUL OH DAMMIT I WANT IT NOW!!! ARRRRGHHHH!!!!!!!


Mon Apr 13, 2009 6:03 am
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: Crobotech Mod Beta 2
The only thing bugging me is an apparent lack of depth in "horn" of the the pointy helmet.


Mon Apr 13, 2009 1:53 pm
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Joined: Mon Mar 26, 2007 1:15 am
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Post Re: Crobotech Mod Beta 2
Here is a lineup of the finished actors so far.

Image


Mon Apr 13, 2009 3:19 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Crobotech Mod Beta 2
The one 2 from the right looks like he has a Mohawk. Or a Shark's fin.

Anyway, I'm really impressed with the stupendous looking volumetric particles, and the professional and creative weapons.

Build 23 will be an awesome day.


Mon Apr 13, 2009 3:47 pm
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Post Re: Crobotech Mod Beta 2
Yes, yes it will, Zalo.

*Sheds a tear*


Mon Apr 13, 2009 4:20 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
Post Re: Crobotech Mod Beta 2
That gatling gun dude looks cool. How do you attempt to make it look like the belt actually feeds into the gun? I sort've puzzled over that with my own mod, and I eventually just avoided the issue.

Probably once you release this it'll inspire me to revisit my own designs. Though it'll probably end up being an enhancement of details rather than a complete redesign, since I like my basic designs. It's the details that really make your stuff awesome.


Mon Apr 13, 2009 4:43 pm
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