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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Crobotech Mod Beta 2
I love these guys, they're like Locusts with helmets.
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Sat Apr 11, 2009 10:14 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Crobotech Mod Beta 2
Will the advanced units still have that nice little "TSHING" noise and the little glow effect when shot? I loved that. It was like energy shields and it was really awesome to run away from an approaching Tech while shooting wildly.
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Sat Apr 11, 2009 10:42 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
3 solid wrote: Will the advanced units still have that nice little "TSHING" noise and the little glow effect when shot? I loved that. It was like energy shields and it was really awesome to run away from an approaching Tech while shooting wildly. Yup, I'm not putting it on the two types I've shown so far but I'm working on a couple of actors who will have the energy shield thing.
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Sat Apr 11, 2009 11:43 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
that new rocket shot makes me happy. i was going to say i was satiated, but upon seeing the new flaming breakwounds im now impressed. good ♥♥♥♥ show. i'll expect proper animation on the energyshield wounds then this is going to be properly epic. your new sprites kick some serious ass.
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Sun Apr 12, 2009 11:48 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Bwahaha I made a new actor! Meet the Suppressor. This guy has the energy shield from the old Techs on his helmet and weapon, he'll take at least 30 rounds to take down from the front.
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Sun Apr 12, 2009 7:21 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Crobotech Mod Beta 2
That's one sexy ♥♥♥♥.
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Sun Apr 12, 2009 7:35 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Crobotech Mod Beta 2
OMG release it NOW pl0x. I beg you.
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Sun Apr 12, 2009 7:37 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Bladecat4 wrote: OMG release it NOW pl0x. I beg you. It wouldn't work, sorry. I'll release it for build 23.
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Sun Apr 12, 2009 8:01 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: Crobotech Mod Beta 2
Do you know what month or week it's going to be released?
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Sun Apr 12, 2009 8:13 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Crobotech Mod Beta 2
Shard wrote: Do you know what month or week it's going to be released? I don't think he can tell us, but it would be so nice if he did.
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Sun Apr 12, 2009 8:15 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Crobotech Mod Beta 2
capnbubs wrote: Bladecat4 wrote: OMG release it NOW pl0x. I beg you. It wouldn't work, sorry. I'll release it for build 23. let me guess the new minigun spin up thing if so epic!
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Sun Apr 12, 2009 8:20 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Sorry guys, even if I knew I couldn't tell you.
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Sun Apr 12, 2009 8:25 pm |
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cornetto
Joined: Sat Feb 21, 2009 6:53 pm Posts: 53
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Re: Crobotech Mod Beta 2
i can wait. just as long as you release your stuff the same day as b23
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Sun Apr 12, 2009 8:51 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Crobotech Mod Beta 2
gtaiiilc wrote: capnbubs wrote: Bladecat4 wrote: OMG release it NOW pl0x. I beg you. It wouldn't work, sorry. I'll release it for build 23. let me guess the new minigun spin up thing if so epic! Are you saying the minigun actually spins while firing? :O
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Sun Apr 12, 2009 9:08 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Crobotech Mod Beta 2
Yeah, Data was working on a new variable so it would take a bit to charge up the weapon before firing it. For Gatling Guns.
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Sun Apr 12, 2009 10:04 pm |
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