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			| CandleJack 
					Joined: Sun May 18, 2008 8:30 am
 Posts: 732
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionThese guys shouldn't bleed blood, they should bleed chocolate. Of course, this might lead to it looking like the mercenaries crapped them selves if you shot them in the ass.Isn't the lightning gun kinda misplaced in this mod since it's about Ballistic weapons?
 
 
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			| Sat Feb 07, 2009 8:01 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionComplain to Runestorm about it. The Viper plasma rifle fits in the 'not-ballistic' category too. MOST of the weapons are ballistic, not all of them. Don't be such a nit-picker. 
 
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			| Sat Feb 07, 2009 8:04 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI don't think he knows who Runestorm is nor his relevence to the thread, allow me to help. CandleJack wrote: These guys shouldn't bleed blood, they should bleed chocolate. Of course, this might lead to it looking like the mercenaries crapped them selves if you shot them in the ass.Isn't the lightning gun kinda misplaced in this mod since it's about Ballistic weapons?
Numgun wrote: This mod is partially a tribute to the master piece mod for Unreal Tournament named Ballistic Weapons made by Runestorm (http://www.runestorm.com ). Giant credits and kudos to them for their work. I wanted to have epic tournament gametype like action in CC and I decided to use this mod as my theme.Please read the thread, or at the very least the OP...
 
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			| Sat Feb 07, 2009 8:05 am | 
					
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			| Prusselusken 
					Joined: Sun Mar 08, 2009 5:59 pm
 Posts: 18
 Location: Norway OR Qatar. Depends.
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionHoly snoopshit, this is awesome.
 
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			| Sun Mar 08, 2009 8:59 pm | 
					
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			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionYou do realize this is a necro right? He's never going to release this as far as I know. 
 
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			| Mon Mar 09, 2009 7:04 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionyou know wrong. 
 
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			| Mon Mar 09, 2009 7:44 pm | 
					
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			| Manticore 
					Joined: Tue Nov 18, 2008 1:03 am
 Posts: 342
 Location: Spathiwa
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionnumgun rarely posts small updates he usually posts it all at once just after everyone forgets about it. 
 
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			| Mon Mar 09, 2009 8:33 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionManticore wrote: numgun rarely posts small updates he usually posts it all at once just after everyone forgets about it.Well, playable updates at least. He likes to tease.
 
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			| Mon Mar 09, 2009 9:00 pm | 
					
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			| Raintail99 
					Joined: Fri Sep 14, 2007 9:52 pm
 Posts: 304
 Location: No.
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionDuh102 wrote: Manticore wrote: numgun rarely posts small updates he usually posts it all at once just after everyone forgets about it.Well, playable updates at least. He likes to tease.A lot.
 
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			| Mon Mar 09, 2009 9:31 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionAlright, this mod is back in active development. I started off by taking off the dust from my last time which was around times of B20 or B21, dont remember. And after trying it ingame, I came to a conclusion that the old mercenary actor sucked arse. His original sprites were way too large for bunker movement and after several "shrinking" operations he looked like crap. So after getting the heavy weapons to work ingame (still need tweaking) I made a whole new mercenary from scratch. Heres some pics:    As you can see, hes no longer a large brick-chewing doorman, but a more of a frontline type soldier with a similar color scheme like the coalition soldier. So little by little when I get the gore tweaked to be lagless and finish rest of the weapons I'll release beta from where I'll need some help to make the "deathmatch tournament" Lua script template that could be used for each map like the script in Klone Soccer. But more on that later.
 
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			| Sun Apr 12, 2009 1:10 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionThat is epic in far too many ways to describe in words before the eventual heat-death of the universe or possible wave-form collapse of the multiverse due to sheer magnitude. 
 
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			| Sun Apr 12, 2009 1:18 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionlooking good, like the jet. 
 
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			| Sun Apr 12, 2009 1:20 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionSome primitive guy once wrote: Ooh Shiny!Looks great, really looking forward to this.
 
 
    							Last edited by Roon3 on Mon Apr 13, 2009 11:10 am, edited 1 time in total. 
 
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			| Sun Apr 12, 2009 2:24 pm | 
					
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			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI do indeed know wrong. The new actor is made of win. And I agree that the old actor sucked arse. And many other meat-based byproducts of the worlds oldest profession. And at least one feline animal. 
 
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			| Sun Apr 12, 2009 4:17 pm | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionAh.
 You do like to tease.
 
 Another addition to the list of mods that I want but cannot have yet.
 
 
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			| Sun Apr 12, 2009 5:53 pm | 
					
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