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BiboNL
Joined: Sun Apr 05, 2009 11:03 am Posts: 17 Location: Amsterdam, NL
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Free weapon, anyone?
I made a gun, fudged up the Offsets, and now u can have it. (Give me some credit if you want to use it in your mod) it needs some sounds, better offsets, and further aiming(although last one isn't necessary, you could just make it a short range assault rifle or something) anyway, enjoy! BiboP.S.: yes, I know the GIF is fudge. EDIT: It also needs some gibbing, almost forgot EDIT: let's make this weapon a modders challenge or something, try to make an awesome weapon without editing the sprite(you can add some, though), or adding more .ini's.
Attachments:
File comment: GIF.
test i22.gif [ 865.51 KiB | Viewed 3810 times ]
File comment: DAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKA.(if dakka doesnt sound perfect, tweak the RateOfFire >.<)
test.rte.zip [368.86 KiB]
Downloaded 155 times
Last edited by BiboNL on Thu Apr 09, 2009 2:15 pm, edited 6 times in total.
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Mon Apr 06, 2009 4:59 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Free weapon, anyone?
Hey,you quoted me in your sig !
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Mon Apr 06, 2009 5:22 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Free weapon, anyone?
That was FlammableZombie, you edited it. You do realise the i22 can be the index if you put datamodule at the top of the code? EDIT: How far do you want it to aim? I know the variable (I won't tell you because I wanna maintain that cruel feeling of power over you tell you after though). EDIT: I changed it to aim as far as the M1600 in the Ronin arsenal. If you want it to aim farther tell meeeez.
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Mon Apr 06, 2009 5:23 pm |
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BiboNL
Joined: Sun Apr 05, 2009 11:03 am Posts: 17 Location: Amsterdam, NL
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Re: Free weapon, anyone?
what do you mean with "be the index" bladecat? anyway, With a little wiki searching I can find out how to make it aim, but I kinda like it without the aiming, now you have to charge at the enemies, you cant just sit in your huge tower and snipe everyone. As for the offsets...well... now i only have to get some sounds and put them in, i guess... Maybe I could mic them in and yell KEKEKEKEKEKE! or PEWPEWPEW! in the microphone, would make 1 hell of a funny weapon .
Last edited by BiboNL on Tue Apr 07, 2009 1:51 pm, edited 1 time in total.
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Tue Apr 07, 2009 10:55 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Free weapon, anyone?
i dont think you understand what an offset is.
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Tue Apr 07, 2009 11:32 am |
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BiboNL
Joined: Sun Apr 05, 2009 11:03 am Posts: 17 Location: Amsterdam, NL
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Re: Free weapon, anyone?
It defines the place where things go.(i.e. where the bullets shoot from, where the hands are placed, where the shoulder is placed when aiming down sight, etc.) correct me if i'm wrong.
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Tue Apr 07, 2009 12:55 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Free weapon, anyone?
yeah, thats right... but what does that have anything to do with a mic?
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Tue Apr 07, 2009 1:38 pm |
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BiboNL
Joined: Sun Apr 05, 2009 11:03 am Posts: 17 Location: Amsterdam, NL
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Re: Free weapon, anyone?
BiboNL wrote: only have to get some sounds and put them in, i guess...Maybe I could mic them in and yell KEKEKEKEKEKE! or PEWPEWPEW! in the microphone, would make 1 hell of a funny weapon .
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Tue Apr 07, 2009 1:51 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Free weapon, anyone?
Your phrasing made it appear that you thought that offsets were where the sounds went. And I agree, that would make a pretty funny weapon.
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Tue Apr 07, 2009 2:21 pm |
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BiboNL
Joined: Sun Apr 05, 2009 11:03 am Posts: 17 Location: Amsterdam, NL
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Re: Free weapon, anyone?
I guess that is true. anywho, I just found out my mic is broken, so no funny weapon. perhaps someone else could say "pewpew!" or "bang!" or "kaplowie!" or something else and attach it in this topic? pretty please?
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Tue Apr 07, 2009 7:37 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Free weapon, anyone?
BiboNL wrote: I guess that is true. anywho, I just found out my mic is broken, so no funny weapon. perhaps someone else could say "pewpew!" or "bang!" or "kaplowie!" or something else and attach it in this topic? pretty please? DAKKADAKKADAKKA dunnolol
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Tue Apr 07, 2009 8:11 pm |
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BiboNL
Joined: Sun Apr 05, 2009 11:03 am Posts: 17 Location: Amsterdam, NL
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Re: Free weapon, anyone?
awesome, please send a DL file? and if i add that sound, wont it play the whole clip every time i shoot it? then it will sound something like: "DAKKADADAKAKAADADADKSKDAKDAK*inhales*...KMUHADKASKDASDKALKAYAMOARKA" instead of "DAKKADAKKADAKKADAKKA" as it's supposed to be.
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Tue Apr 07, 2009 8:44 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Free weapon, anyone?
BiboNL wrote: awesome, please send a DL file? and if i add that sound, wont it play the whole clip every time i shoot it? then it will sound something like: "DAKKADADAKAKAADADADKSKDAKDAK*inhales*...KMUHADKASKDASDKALKAYAMOARKA" instead of "DAKKADAKKADAKKADAKKA" as it's supposed to be. I can make you a new one tomorrow. Or you can use Audacity to cut out the unnecessary parts, that was made for some dumb irc thing anyway.
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Tue Apr 07, 2009 8:48 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Free weapon, anyone?
That... IS THE SINGLE MOST EPIC FIRE SOUND EVER. Go into business selling them. It will be lulzy.
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Tue Apr 07, 2009 8:49 pm |
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BiboNL
Joined: Sun Apr 05, 2009 11:03 am Posts: 17 Location: Amsterdam, NL
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Re: Free weapon, anyone?
Kallemort wrote: I can make you a new one tomorrow. Or you can use Audacity to cut out the unnecessary parts, that was made for some dumb irc thing anyway. yea, i could, but i can't download the file O.O, it just runs it inside the browser with crappy quicktime. anywho, i tweaked the weapon a little bit and i gave it sounds (took some from numgun's AAL mod, now the reload sound is awesome . who'd think pulling out a clip and ramming one back in made such a noise?)
Last edited by BiboNL on Tue Apr 07, 2009 9:44 pm, edited 1 time in total.
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Tue Apr 07, 2009 9:39 pm |
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