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xerxys
Joined: Sun Feb 17, 2008 11:21 am Posts: 54
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Vlad's Army (Which Is Actually Not An Army) WIP
This is a mod I've been working on in short bursts for a long time. It is themed on Impaling and I thought it might be of interest to you. I have GIF's but I can't upload them due to not having a account with an image host and them being too big, if anyone would like to upload them I can send them to you (or you can make your own) There are three bombs and two guns. Bombs: NailStorm: Imagine a Hailstorm were every piece of ice is a foot long piece of sharpened steel. To use it you do however have to be holding it when it goes off, I.E., throw, pick up then survive for a few seconds till it goes off. Then run like Hell. (Very Laggy) FireSky: Cluster-Bomb from the sky. Not laggy but very deadly. Bunker Killer: This is meant to kill just about everything in an enclosed space and leave the bunker undamaged, and it does, but it is too powerful above ground as a result. Guns Spike Gun: Does what it says on the tin. Impaler: Kinda odd and very unpredictable. Shoots a bat which on contact with anything causes it to be impaled very quickly, often through the head. If they duck quick enough it can sometimes hit you. I would like to know if anyone has an idea to get the Bunkr Killer to work better and be less powerful above ground. Also any custom sounds that might fit would also be helpful. Pics:
Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
[The extension bmp has been deactivated and can no longer be displayed.]
[The extension bmp has been deactivated and can no longer be displayed.]
File comment: The Mod
Vlad's Army.rte.rar [555.18 KiB]
Downloaded 1272 times
Last edited by xerxys on Sun Apr 05, 2009 8:00 pm, edited 1 time in total.
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Sun Apr 05, 2009 5:07 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Vlad's Army WIP
Not really an army, is it? More like an epic bomb pack!
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Sun Apr 05, 2009 5:56 pm |
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xerxys
Joined: Sun Feb 17, 2008 11:21 am Posts: 54
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Re: Vlad's Army WIP
Vlad's Army is a bit of a pun on a British Radio/TV show, thats the only reason for the "Army" bit.
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Sun Apr 05, 2009 6:36 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Vlad's Army WIP
Please add some actors before you call it an army.
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Sun Apr 05, 2009 7:41 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Vlad's Army (Which Is Actually Not An Army) WIP
1. It takes five minutes to sign up with Photobucket or whichever host you prefer. Do so- nobody's going to download in any hurry if we don't have some sort of real preview. Don't be lazy. 2. Don't upload .bmps. Convert them to .jpgs- it takes an extra two seconds in MS Paint. Christ.
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Sun Apr 05, 2009 8:23 pm |
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Mikkel
Joined: Sat Mar 28, 2009 9:39 pm Posts: 26 Location: Oilfishland
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Re: Vlad's Army (Which Is Actually Not An Army) WIP
I hate to say this, but the Spike Gun looks terrible. I suggest that you make the spikes much smaller and resprite the gun so that it doesn't look like a plank, more like a rocket launcher. Also, how did you make the bombs?
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Sun Apr 05, 2009 10:18 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Vlad's Army (Which Is Actually Not An Army) WIP
Everything else looks good so far.. with the exeption of the fudge ugly spike gun; please improve the sprites.
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Sun Apr 05, 2009 11:21 pm |
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xerxys
Joined: Sun Feb 17, 2008 11:21 am Posts: 54
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Re: Vlad's Army (Which Is Actually Not An Army) WIP
Ok, I'll See if I can Get an acccount, also I'll alter the pics. EDIT: Sorry, must be something wrong with my computer, cause despite an account the upload still doesnt work
Do you have any recomendations for how to alter he sprite for the spike gun? I have kno Idea what it should look like.
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Mon Apr 06, 2009 8:00 am |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Vlad's Army (Which Is Actually Not An Army) WIP
Nice sig, and a rather epic mod you have here, except for one thing: MAC COMPATIBILITY!!! Uploading... And also, the first thing you should do is add some sort of lump in the middle that suggests a firing mechanism. Then make the firing tube a little wider, so the spikes can get out according to the laws of physics. Then add a handle.
Attachments:
File comment: It's in 7zip. Google it to find an unpacker.
Vlad's Army.rte.7z [481.61 KiB]
Downloaded 968 times
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Mon Apr 06, 2009 5:38 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: Vlad's Army (Which Is Actually Not An Army) WIP
Looking good, I'll download it later.
More importantly, when I looked at your avatar I had a revelation. A dalek mod must be made! (I'm a few months too late, aren't I?)
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Mon Apr 06, 2009 6:12 pm |
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xerxys
Joined: Sun Feb 17, 2008 11:21 am Posts: 54
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Re: Vlad's Army (Which Is Actually Not An Army) WIP
My Second Mod, A base edit so I Can't upload it was this: (see pic)
Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
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Mon Apr 06, 2009 9:03 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Vlad's Army WIP
Bladecat4 wrote: Please add some actors before you call it an army. It's a pun based on "Dad's Army", which was a british comedy show. I didn't like it but then I'm weird and unbritish compared to most british. Atleast, I think this is supposed to be Dad's Army. I might be wrong. Doctor Who is awesome. I remember trying to make a Dalek mod and failing because I suck. It shouldn't be too hard to turn it into a stand-alone .rte
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Thu Apr 09, 2009 7:36 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Vlad's Army (Which Is Actually Not An Army) WIP
Upload that dalek thing now. I don't care about the edit, just upload the code and sprites NOW. I will make it independent if you like.
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Thu Apr 09, 2009 10:45 pm |
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