Re: W40k:Tau U-P-D-A-T-E !!!!
411570N3 wrote:
Geti wrote:
it is jointstrength. if the hands are too far apart the support hand just doesnt hold the weapon anymore, and its dependent on the stance/sharpstance offsets anyway.
Great, thanks. I'll revise the Stances to have the hands no more than 8 pixels away from each other and up the jointstrength...
Thats the problem I always had, the offhand wouldn't hold and the aiming went right out the window.
How did you like the scaled sprite? its not quite as detailed, but it is after all a sprite.
IN OTHER NEWS
Feel free to break this apart to make the fusion blaster, warning you may have to Ctrl O to hear it properly. this is a slaanesh Sonic Cannon (Noise marine) it works by playing absurdly loud music, the sound of chaos.
It works as follows
Sonic Dust is a MOPixel (255,0,255)
Blurp Blurp is an AEmitter that emits 1 Sonic Dust at 300 velocity once
TDWave is a null TDExplosive with Blurp Blurp every 1 pixel in a vertical line from 1,10 to 1,-10
TDWave is copied as a round
It is the ammo of the infinite ammo null sprite magazine
For a fusion blaster i suggest reducing the number of AEmitters to 1,5 to 1,-5 or less, for a smaller area AND fewer particles. you will also need to increase the mass of Sonic Dust so it can eat concrete and megametal. Currently it only does enough damage to just destroy weapons and dreadnaughts (sometimes) and it can't hurt concrete, rocks, doors, or harder dirt (i think, i havent dug that much)
Also for obvious reasons, you must change the instance names.
-edit-
Oh and I totaly forgot that MP3 had no ID3 tags.
This Sound by Renard V, it's a free download, and I forgot to put the info in the file! My bad!