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 Infinity Void 
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Post Re: Infinity Void
No, you should make a series of scenes in many cool styles. :smile:


Sun Mar 29, 2009 6:07 am
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Post Re: Infinity Void
Where to I extract the file? :???:


Mon Mar 30, 2009 2:30 am
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Post Re: Infinity Void
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Make the stars have an ever so slight sharpness, like 0.00000001 sharpness, so staying out for ages on end will eventually kill you. One assumes that the orbs emit light, so whatever makes them do that will be slightly harmful.



Noo! He did do this- my guys' heads explode randomly. I'm definitely digging the map though. Perfect size for 1 player death skirmish. Stars are pretty.


Tue Mar 31, 2009 2:00 am
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Post Re: Infinity Void
Sharpness does not equal damage. Sharpness equals what it can penetrate, if it was at 0.0001 then it wouldn't be able to penetrate anything and it wouldn't matter.

And it probably destroyed actor's heads because collisions are glitchy and weird stuff happens.


Tue Mar 31, 2009 4:37 pm
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Post Re: Infinity Void
yeah... i cant wait for better collision... and terrain structural integrity algorythims... that'll be VERY fun on this map...


Tue Mar 31, 2009 4:40 pm
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Post Re: Infinity Void
I think FlammableZombie has a nice idea, but it probsably won't work.. I'll do it in my own version, and tell you how it comes out.


Tue Mar 31, 2009 4:53 pm
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Post Re: Infinity Void
This appears to have been deleted, so I have uploaded a copy.


Attachments:
File comment: 7zip.Open in 7zip.

Or in WinRAR.

Infinity Void.rte.7z [696.4 KiB]
Downloaded 321 times
Fri Apr 03, 2009 3:59 am
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Post Re: Infinity Void
mail2345 wrote:
This appears to have been deleted, so I have uploaded a copy.

Huh.... Weird.

1st post updated with an existing download.


Fri Apr 03, 2009 9:54 pm
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Post Re: Infinity Void
I like blue planets.
But if it's truly a void, then you'd make an alternate version where everything's color is inverted.
Well, maybe except for the actors.


Fri Apr 03, 2009 10:29 pm
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Post Re: Infinity Void
Make some more maps in this style please.


Sat Apr 04, 2009 10:43 pm
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Post Re: Infinity Void
w00t! I got another planet to nuke now!

But seriously this map is really cool. I was waiting for something like that to come out.

It doesn't really take a genius to make these blue textures but the result is clearly monster spectacular. Good stuff!


Tue Apr 07, 2009 3:32 am
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Post Re: Infinity Void
3 solid wrote:
Sharpness does not equal damage. Sharpness equals what it can penetrate, if it was at 0.0001 then it wouldn't be able to penetrate anything and it wouldn't matter.

And it probably destroyed actor's heads because collisions are glitchy and weird stuff happens.


Correction, Sharpness alone does not equal damage. Sharpness plus any amount of mass does not add damage. Sharpness + velocity = damage if you have a Pinned MOPixel, with sharpness, and 0 mass, and any other object moves to hit it, said object will be pierced, and take damage. Mass does not factor in to sharpness & velocity. so if your jet-packing around a cloud of sharp MOPixels, you will die. If the AI is casually walking and crawling through the same cloud, they might just take a small amount of damage. I think thats really damn cool.


Tue Apr 07, 2009 3:41 am
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Post Re: Infinity Void
Whitty does it again. No matter what he touches, it will glow.
I had some really good laughing when I noticed this map pumps glow at the user right when I thought that scenes were something you could have not touched with your glows.

But enough of that crap. The map is awesome and looks good. The lag isnt too fun, but theres no other way of doing it anyways to achieve that effect.

Good work! :)


Tue Apr 07, 2009 1:23 pm
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Post Re: Infinity Void
This must be the freakiest map ive ever seen, gotta try it out :3


Tue Apr 07, 2009 3:48 pm
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Post Re: Infinity Void
AWESOME. Now make some blue skinned actors to go with it! Or take the tau and remove the helmet.


Tue Apr 07, 2009 8:37 pm
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