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 Gib Help Needed Fast 
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Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
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Post Gib Help Needed Fast
I need help with the following.

I need an object, to be used as a round, which INSTANTLY gibs, into 20 MOPixels.

These MOPixels, must have 0 Horizontal separation
They must be evenly spread over VERTICAL separation, 21 MOPixels, forming a vertical 21 pixel line, 1 MOPixel per pixel. Basically a wall of MOPixels.

I have tried TDExplosive, as having Gib = MOPixel, with vectors, but when the TDE Explodes, it DOESN'T CREATE THE GIBS!.

I tried AEmitter, and adding offsets to each emission, this simply crashes the game.

I have tried gibs on an AEmitter to gib on impact, this actually doesn't do anything.



Most importantly, I need all objects used to either be A) Base.rte/Null.bmp, or color 255, 0, 255 for all of it.

In other words, Invisible wall of pixels. I already have Gib code for Gib to pixel, but it doesn't work in anything for some reason. I have tried gib as MOSParticles with null.bmp, but this also does nothing.




In short, I want 21 pixels of spread at point blank, but not get any wider than this, for 21 Pixels at unlimited range. its just not working... Please help.


Tue Mar 31, 2009 6:54 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Gib Help Needed Fast
AEmitters work, attach them to an MOSR


Tue Mar 31, 2009 10:42 am
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Post Re: Gib Help Needed Fast
Geti wrote:
AEmitters work, attach them to an MOSR


How can I give the MOSR a lifetime of 1?


Tue Mar 31, 2009 11:19 am
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Post Re: Gib Help Needed Fast
Code:
LifeTime = 1

:?


Tue Mar 31, 2009 11:59 am
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Post Re: Gib Help Needed Fast
Geti wrote:
Code:
LifeTime = 1

:?


I got that as a TDE, but, i meant attaching something on a vector, but i figured it out, thanks.


Tue Mar 31, 2009 12:38 pm
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