Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Gib Help Needed Fast
I need help with the following.
I need an object, to be used as a round, which INSTANTLY gibs, into 20 MOPixels.
These MOPixels, must have 0 Horizontal separation They must be evenly spread over VERTICAL separation, 21 MOPixels, forming a vertical 21 pixel line, 1 MOPixel per pixel. Basically a wall of MOPixels.
I have tried TDExplosive, as having Gib = MOPixel, with vectors, but when the TDE Explodes, it DOESN'T CREATE THE GIBS!.
I tried AEmitter, and adding offsets to each emission, this simply crashes the game.
I have tried gibs on an AEmitter to gib on impact, this actually doesn't do anything.
Most importantly, I need all objects used to either be A) Base.rte/Null.bmp, or color 255, 0, 255 for all of it.
In other words, Invisible wall of pixels. I already have Gib code for Gib to pixel, but it doesn't work in anything for some reason. I have tried gib as MOSParticles with null.bmp, but this also does nothing.
In short, I want 21 pixels of spread at point blank, but not get any wider than this, for 21 Pixels at unlimited range. its just not working... Please help.
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Gib Help Needed Fast
AEmitters work, attach them to an MOSR
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Gib Help Needed Fast
I got that as a TDE, but, i meant attaching something on a vector, but i figured it out, thanks.
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