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 Zombie mods come back!!! 
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Zombie mods come back!!!
Make a flaming one, and if you release it send me the faming one in a seperate .rte please, I rename to be flammablezombie :)


Sun Mar 29, 2009 5:26 pm
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once we get custom wounds i'll make a molotov.


Sun Mar 29, 2009 8:19 pm
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Joined: Fri Apr 03, 2009 3:59 pm
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Post Re: Zombie mods come back!!!
this is completely off the subject but sometimes if you fall over and a zombie is nearby sometimes it crawls on top of you and crushes you with its sheer bodyweight. I find this quite cool. :)


Sat Apr 04, 2009 9:21 pm
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Joined: Tue Apr 07, 2009 11:34 am
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Post Re: Zombie mods come back!!!
This thread need more zombie mods!

So i went and made this:

Attachment:
CCZombie.rte.rar

99.9% No custom sprites. All code. Tried out a few ideas.


Tue Apr 07, 2009 8:34 pm
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Post Re: Zombie mods come back!!!
Sweet. Will test and get back to you.


Tue Apr 07, 2009 8:39 pm
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Post Re: Zombie mods come back!!!
It's quite fun, but it's completely impossible to die with some heavier actors. I doubt you'd ever get damaged using even the medium darklone... You could try having heavy versions of each weapon, and have them spawn leass often...


Wed Apr 08, 2009 4:27 am
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Post Re: Zombie mods come back!!!
I took all the comments i got then shoved everything into this..
Image
Attachment:
File comment: Kamakazi Edition! How long you can survive?
CCZK.rte.rar [34.14 KiB]
Downloaded 303 times


Last edited by Cobalt on Sun Apr 12, 2009 1:26 pm, edited 1 time in total.



Sat Apr 11, 2009 3:56 pm
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Post Re: Zombie mods come back!!!
I actually forgot to post my review:
Boring. I played as one brainbot and pwned everything that loved green.


Sat Apr 11, 2009 5:19 pm
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Joined: Fri Apr 10, 2009 9:13 pm
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Post Re: Zombie mods come back!!!
What map do I use to have the AI spawn endless zombies? :???:


Sat Apr 11, 2009 9:55 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Zombie mods come back!!!
Cobalt, you are on the right track, but not good enough.

The ideas in this mod is quite good actually. The zombies throwing zombie spawners into your bunker spells instant death. However, I doubt if any of those zombies can last that long to do so.

I suggest making them tougher, I mean TOUGH. And, give the Evil Skull more range, or increase zombie sight range. Finally, needs to make the AI spawn more barfing zombies, they can be a real threat.


Sun Apr 12, 2009 4:41 am
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Attachment:
File comment: i be all metal-y and stuff. hooray!
Engineer.png [4.99 KiB]
Downloaded 23 times
zombie engineer. scary things to shoot at, cause sometimes they explode and sometimes they rocket at you and sometimes they just die. working on giving them artillery and Gatling guns, and giving the other zombies normal melee weapons. also, once i have all of this i'll probably release a beta.


Sun Apr 12, 2009 11:43 am
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Post Re: Zombie mods come back!!!
Those guys look like they'd be fun to fight using zomborgs...
ZOMBIE ROBOT VS ROBOT ZOMBIE


Sun Apr 12, 2009 12:00 pm
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Post Re: Zombie mods come back!!!
these guys gib a lot more realistically though. still bloody messily, just less flying cloud of MOPixels.


Sun Apr 12, 2009 12:23 pm
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Post Re: Zombie mods come back!!!
Nah, I just liked the idea of the predominantly zombie Zomborg against the predominantly robot Engineer Zombie.


Sun Apr 12, 2009 12:34 pm
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Post Re: Zombie mods come back!!!
that is a fairly cool point. oh yeah, minelayer too. :)


Sun Apr 12, 2009 1:06 pm
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