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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Zombie mods come back!!!
bumped for awesome. i keep getting asked where these are, and here they are people. its awesome.
please dont ban me for this.
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Thu Mar 05, 2009 9:36 pm |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Zombie mods come back!!!
i shall join you in this bump. zombie mods are exciting and fun, you dont need much to make it original and its usually simple coding.
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Fri Mar 06, 2009 4:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombie mods come back!!!
im working on a zombie mod. it'll be out soon enough, once i get a few more weapons working, for some critique. at the moment it only has 3 actors (2 of which are identical but for some spriting changes), 2 guns (both of which are horribly satisfying to use) and an in progress mine. the blood effects are cool though, i just need to tweak them a little more. long story short; you'll get your zombies soon enough, and they will splatter, and be balanced.
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Fri Mar 06, 2009 5:05 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Zombie mods come back!!!
make one kind thats reeeealllllyyy hard to kill. except for a tiny weak spot. attachables! FTW
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Fri Mar 06, 2009 3:25 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Zombie mods come back!!!
Call it the mother zombie, and make the attachable gib into weak zombie creatures. That would be epic, no-ones done that before, despite it being thought of many times. And add zombie thin emmitters in a few places. And make it MPAM sized. with no jetpack though. And assume it's too rotted to jump either.
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Fri Mar 06, 2009 7:03 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombie mods come back!!!
all the actors in the first installment are going to be normal human actor sized, the complete zombie is going to be slightly larger and probably have a jump pack, but it should be at most 1.2 coalitions tall, so it can still get into tunnels and maul things. and it will soak up bullets like the plated bastard it will be, with probably a 2 part gibable torso (stomach gibable for gore and damage and the rest separately gibable). there will also be bloated zombies (boom/splat) and maybe something "mother" ish, with babies spawning from any gibbed attachables and emitting a corrosive gas everywhere. the mother (if i make it) will probably be a brain unit.
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Sat Mar 07, 2009 4:05 am |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Zombie mods come back!!!
someone get cracking on a lua scene where you defend the interior of the zombie cave from hordes of zombies, which after awhile start coming through the roof and floor
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Sat Mar 07, 2009 8:05 am |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: Zombie mods come back!!!
agree with him --^ i would be happy with any Lua "defend this place from zombies"
preferably a suburban terrain and a single small house made of gibbable objects (TOTAL DESTRUCTION)
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Sat Mar 07, 2009 8:12 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombie mods come back!!!
i've been working on dynamic objects for a while too, but i've stopped for the moment because of the complexity behind them. i'll resume working on them once im done extracting and releasing the mammoth tank and working on the current zombie arsenal. the mine is still screwy >< does cause zombies to bounce when it goes off though, and blows limbs off, which is a good thing
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Sat Mar 07, 2009 9:50 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Zombie mods come back!!!
so... hows that zombie spawner coming?
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Fri Mar 27, 2009 11:15 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: Zombie mods come back!!!
*gives this thread a bump*
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Sat Mar 28, 2009 1:57 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombie mods come back!!!
I'm surprised that this thread is still here.
But more surprised, there still isn't a proper zombie invasion mod around here. There is a demand for that, but no one seems to be engaged in making one.
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Sat Mar 28, 2009 3:26 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombie mods come back!!!
why the ♥♥♥♥ does no-one read my posts? no-one working on zombies my ass.. <_<
edit: just completely resprited the mines, due to ugly.
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Sun Mar 29, 2009 1:01 am |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: Zombie mods come back!!!
Awesome, do you have any picks of those dynamic objects yet?
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Sun Mar 29, 2009 2:32 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Zombie mods come back!!!
You forgot the part where I sprited many things... Can't wait for the release
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Sun Mar 29, 2009 3:55 pm |
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