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 attachables? 
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Joined: Thu May 08, 2008 8:12 am
Posts: 61
Location: sweden
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Post attachables?
hello, i have not been around so much since cortex command stopped working,
but now i have the problem solved and are currently working on a big projekt.....
the thing is that i have noticed that there is a line of code in the helmets that i have been wondering what it does: sharpness, does high levels of sharpness do anything at all when attached to a head maybe an attachable to a gun, if there is an answer to my question i would like to know.....


Thu Mar 26, 2009 10:55 pm
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Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: attachables?
Clarify please...
Sharpness up = Damage up in most cases, if that's what you mean.


Thu Mar 26, 2009 11:26 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Location: b8bbd5
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Post Re: attachables?
Afaik, sharpness has no effect on MOSRotatings (by extension, AEmitters, Attachables, HeldDevices, HDFirearms, TDExplosives, and any actors), so by that: no, Sharpness does nothing to your helmet.


Fri Mar 27, 2009 12:18 am
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Joined: Sat May 24, 2008 5:10 am
Posts: 167
Location: In Belgium!!!!
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Post Re: attachables?
Duh102 wrote:
Afaik, sharpness has no effect on MOSRotatings (by extension, AEmitters, Attachables, HeldDevices, HDFirearms, TDExplosives, and any actors), so by that: no, Sharpness does nothing to your helmet.



the first version of my billgun was for testing that.

It was a bit more terrain raping and damaging.

So i think it does a small thing.


Fri Mar 27, 2009 4:56 pm
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