Author |
Message |
Faic
Joined: Thu Mar 26, 2009 11:50 am Posts: 2
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Is there a way to disallow the AI from using the AAL actors/vehicles? New to the modding of this game; if anyone can point me in the direction of a tutorial, that would be keen.
|
Thu Mar 26, 2009 12:11 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
1) Go to AAL.rte folder 2) Open Index.ini 3) Find this: Code: IncludeFile = AAL.rte/Activities.ini 4)Do this: Code: // IncludeFile = AAL.rte/Activities.ini 5)Save, close the file and run the game So basically you just put 2 forward slashes infront of that line of code. (//) Its used for disabling parts of code or simply leaving a comment how the codee works ect.
|
Thu Mar 26, 2009 2:04 pm |
|
|
Faic
Joined: Thu Mar 26, 2009 11:50 am Posts: 2
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Perfect! Thanks.
|
Thu Mar 26, 2009 2:56 pm |
|
|
Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Numgun, there's a weird glitch with the slayers. Occasionally, A slayer will randomly die and flip into the air for no reason at all. It gets even weirder because he always manages to revive himself mid-flight and land. When this happens, his life bar disappears and he stares at the ground. The weirdest part is: When he stares downwards, he nothing can hit him. Rounds and actors just go through him. WTF? http://i39.tinypic.com/ay7yu0.jpgHeres a picture for you PICS OR IT DIDNT HAPPEN people. Snake is inside the slayer. D:
|
Sun Mar 29, 2009 1:05 am |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
that is random... it have never hapened to me... but the part where he stares the ground has happened a lot of times...
|
Sun Mar 29, 2009 11:05 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
ahahah snake is a legend
|
Sun Mar 29, 2009 11:28 am |
|
|
Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
vagyr wrote: that is random... it have never hapened to me... but the part where he stares the ground has happened a lot of times... Happens with turrets too. They die, but somehow quickly heal back and the game does not know how to deal with them. Also I love the Horizontal map, it's currently my most played map on this build.
|
Mon Mar 30, 2009 11:14 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Unfortunately thats the issue you get when you make units with regenerative abilities. Good thing that crafts dont have trouble from it. Although I'll set lower wound limits on those units like the slayer and the turret to if an AI trooper will end up shooting at one "undead" aal unit, it should eventually gib. Also I was thinking of upgrading the Reaper fighter's cannons to the same that the Linear tank has. Should make it a tad more fun to use. And also I'll be experimenting with a new weapon for aal. It floats like the harvester and you control it near a bunch of opponents and activate it. This device will turn into a black hole and suck in all and any unfortunate people/guns/items in a nice radius after what the black hole will be overloaded with mass and fall on the ground after what it will implode, killing everything it took inside. Need a name for this thing though. Btw todays march 30th, right? Then if filefront wasnt kidding, my links are dohnuts. Another good reason to update.
|
Mon Mar 30, 2009 11:45 am |
|
|
Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
the vacuumcraft.
|
Mon Mar 30, 2009 1:33 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
the void gate craft or mobile void gate
|
Mon Mar 30, 2009 1:46 pm |
|
|
Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
The Devourer?
|
Mon Mar 30, 2009 2:34 pm |
|
|
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
*Cue for someone to shout out "YO MOMMA"*
Uhm, the dark void generation craft. Cliche-ness ftw?
|
Mon Mar 30, 2009 2:42 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Just call it the black hole imploder.
|
Mon Mar 30, 2009 5:44 pm |
|
|
Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Gravity Generator.
|
Mon Mar 30, 2009 7:30 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
That just sounds like an antimass or extramass production line.
|
Mon Mar 30, 2009 8:19 pm |
|
|
|