Re: Modding Help (Horizontal gibs for a bomb)
Pretty easy, actually. You'll only need to do one somewhat hard thing, that is make two one-off emitters. For whatever you're using as your bullets, set them to GlobalAccScalar = 0.1. Then, make a one-off AEmitter (
guide) that emits half of the bullets and uses EmissionAngle = Matrix to emit either 180 or 0. Then, make another AEmitter that does the same thing, but at the other angle and add the first AEmitter to the emissions. Then, have your craft gib the second AEmitter with InheritsVel = 0.