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 Orbit Lands - It's gravitationally delicious! 
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Joined: Fri Sep 14, 2007 9:52 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
I have a suggestion: could you (TLB) make a version with, say, 4 times the space, with the same planet size? Orbits with be a ton more fun.


Sun Mar 08, 2009 2:56 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Hahahahahaha...
Already did that :P
Orbit V2 is 4x the size of the original.
I guess I could do it again, but it would definitely cause a lot of lag.


Mon Mar 09, 2009 7:19 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Make it as big as possible without causing lag.


Fri Mar 13, 2009 7:07 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Err.... different computers lag according to their specs and whether or not Cortex Command decides they like them.... I doubt he'll be able to make it lag free for every or even most computers much bigger...


Sat Mar 14, 2009 12:33 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Actually, my computer being the piece of crap it is, it already lags.
So I couldn't tell you whether or not it lags on other computers.


Sat Mar 14, 2009 1:52 am
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Post Re: Orbit Lands - It's gravitationally delicious!
*yeheeee I've shotted down my first moon!*

Image

Now seriously, dude, you got to fix this one :-?


Sun Mar 22, 2009 7:42 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
I made the moon easily shot out of orbit simply for the reason that it's fun :P If you want realism, open Moon.ini and change its mass to a gigantic number.


Sun Mar 22, 2009 11:29 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
But then you have to compensate gravity-wise by decreasing the planets gravity pull, and then where would we be?


Mon Mar 23, 2009 12:22 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Actually, the gravitational pull applied on the moon shouldn't change at all if you change the weight, as it's applied exactly the same regardless of the moon's weight. I never took that into account in the coding.


Mon Mar 23, 2009 3:00 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Okay then, fair enough.


Mon Mar 23, 2009 5:29 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Even if it will result in lots of spacejunk, I want to see this with a skirmish-style invasion. It'll be hilarious to look up and see a rocket fly down to the planet... And get smashed by the moon, sending enemy clone gibs everywhere.


Tue Mar 24, 2009 5:21 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
So uh, I hit the moon with a kinetic.

And then the moon flew through the space station.

And the ground.

Came to rest about 40 pixels from my BRAIN.

Interesting MO glitch, too; it didn't displace 99% of the terrain it went through.


Wed Mar 25, 2009 1:01 am
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Post Re: Orbit Lands - It's gravitationally delicious!
no deepgroup? when atoms damage terrain they usually end up replacing it with the weakened settlematerial. i wouldnt be suprised if TLB lazily coded the moon :P


Wed Mar 25, 2009 1:44 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Geti wrote:
no deepgroup? when atoms damage terrain they usually end up replacing it with the weakened settlematerial. i wouldnt be suprised if TLB lazily coded the moon :P


No, I mean, this was full on phasing.

It's a pity the pictures are on another computer, but it's pretty bad. About 1 in ten pixels was displaced, but the vast majority of the ground was there and unmoved or changed in any way.


Wed Mar 25, 2009 6:14 am
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Post Re: Orbit Lands - It's gravitationally delicious!
well, your kinetics are ♥♥♥♥ heavy. :P
grab the pictures when you can, i'd be interested to see another instance of CC being inane.


Wed Mar 25, 2009 8:32 am
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